According to the Game Developers Conference 2011(GDC 2011) panel schedule, NVIDIA and EPIC GAMES are scheduled to show off a new technical demo titled “Samaritan.” Acorrding to the session description you can read below, the demo will be showing off the new DX11 and Apex PhysX features in the Unreal Development Kit including (Clothing, Destruction, Particles and Turbulence). This is definitely exciting news so stay tuned for more information and we will be posting the video of this once it becomes available.
Description: In this session, we will show how artists can generate realistic and interactive clothing using the APEX Clothing module. Step by step, we will demonstrate the full authoring pipeline, from DCC tools to final integration into a game engine (in this case Unreal Engine 3) and present how real clothing can provide a totally new cinematic game experience. This session introduces the full NVIDIA APEX suite of artist friendly tools and runtime libraries (Clothing, Destruction, Particles and Turbulence) which significantly speed up creation and inclusion of scalable, dynamic content without large engineering effort into any game engine.
The ‘Ranger Pack’ DLC for Metro 2033 is now available and downloads automatically with Steam. Along with this new DLC there is also now an official benchmarking tool with an option to enable/disable PhysX. This benchmarking tool is very well done, you can select all the different DirectX settings DX9/DX10/DX11, different screen resolutions and pretty much all the options you can find in the game along with a check box to enable or disable advanced PhysX. We made a video below of the benchmark running though a single time to see what it looks like. As Metro 2033 is one of the most graphics intensive games that takes advantage of DX11 this Benchmarking could become standard for benchmarking games and future DX11 video cards.
Metro 2033 PhysX Benchmark 1920×1200:
For some reason this tool is well hidden within the steam directory. To find the benchmark you will have to find it in your Metro 2033 steam install: Steam\steamapps\common\metro 2033
When you launch the benchmarking tool you have a very nice GUI to change settings and launch the benchmark:
Upon completion of the benchmark you get a very nice HTML screen show up in your browser giving you the statistics from the benchmark run:
Nvidia has uploaded a nice PhysX comparison video from the Mafia II demo benchmark showing what the game looks like with PhysX enabled and disabled. Check it out below.
From the NVIDIA YouTube channel:
Mafia II by 2K Games is the epic saga in which you can experience immersive, realistic environments, courtesy of NVIDIA PhysX technology. Explosions are more dramatic, debris is persistent within the game, and clothing moves naturally and reacts to environmental effects. Check out how your game experience is greatly improved with PhysX and how NVIDIA GeForce owners have the best platform for experiencing this Mobster mayhem on the PC.
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
Bad Behavior has blocked 373 access attempts in the last 7 days.