- April 1, 2010
- Written by Mark
PC Authority has published a fascinating article about why consoles and the technology they have inside, mainly the GPU are preventing developers from creating more and more games with the latest and greatest in technology such as DX11, and holding back the development of PC Games. The article details the fact that game developers are trying to target the widest range of users possible, for the time being these are the consoles such as the Xbox 360 and PS3, and it’s 5 year old graphics hardware and technology. This same rule applies to why developers are not wanting to take full advantage of PhysX, because since it only runs on NVIDIA hardware they simply cannot reach the widest user base possible. Read the rest of the article here.
From PC Authority:
Even selling points such as NVIDIA’s hardware PhysX acceleration aren’t as impressive as they sound. Again, because developers need to target a wide range of end users they cannot integrate technology like PhysX too heavily into their games.
Make the game too reliant on NVIDIA-flavoured hardware accelerated physics and the huge number of people who own ATI cards are excluded from the customer base. This has led to PhysX being a means to add a little bit of extra eye candy to a game in the form of flowing cloth and extra debris, rather than being an integral part of the game’s design.
Read the rest of the article here.
Tags: CPU PhyX, Dedicated PhysX, DX10, DX11, DX9, Game Development, GPU, GPU PhysX, Nvidia, PC, PhysX, PhysX Development
September 6, 2012
Tweet NVIDIA has released a nice video showing off the GPU PhysX features that will be in Borderlands 2. The video has some cool footage of particle, fluid, and cloth PhysX effects with side-by-side comparisons of what the game looks like with PhysX enabled and disabled. Check it out below. From NVIDIA Borderlands 2 GeForceRead More
September 6, 2012
Tweet YouTube user DespiteMN has been at work with the UDK and Apex PhysX. He has made some cool demos including this awesome map that is completely destructible. In the video he plays against bots in deatchmatch while the entire level is destroyed in the process. Check it out below. Source [DespiteMN YouTube Channel] RelatedRead More
August 18, 2012
Tweet NVIDIA’s Andrew Coonrad talks about the features and technology of the new GeForce GTX 660 Ti in a nice video overview of the card that shows off some nice footage of the PhysX features that will be in Borderlands 2. I have been excited about Borderlands 2 since I saw the Borderlands 2 GPURead More
August 18, 2012
Tweet Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that isRead More
June 21, 2012
Tweet Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smokeRead More
June 19, 2012
Tweet Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and theRead More
June 19, 2012
Tweet I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPURead More
June 11, 2012
Tweet I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced,Read More
June 10, 2012
Tweet INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physicsRead More
June 9, 2012
Tweet Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the UnrealRead More
June 3, 2012
Tweet A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. HopefullyRead More
May 13, 2012
Tweet Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goesRead More