- February 17, 2010
- Written by Mark
-
An official press release from THQ and NVIDIA released today confirms what we have been excited about for several months now. “THQ and NVIDIA Confirm Extensive DX11 Feature Set and 3D Vision Support for Metro 2033TM Upcoming FPS from 4A Games Will Boast the Most Advanced DX11 Techniques Yet Seen in a PC Title”, “Metro 2033 will also feature advanced, hardware accelerated physical effects using NVIDIA PhysX”
We have been excited about and following all news about Metro 2033 for several months now since it was first announced that it would make extensive use of hardware PhysX and be a graphics and PhysX showcase for Nvidia when released.
Along with the press released several DX11 images of metro 2033 were released to Flickr check them out here or check out the photo gallery below.
be sure to check out the previous posts we have made about Metro 2033:
Post Apocalyptic Shooter Metro 2033 to feature Advanced PhysX effects
Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
New PhysX Powered Metro 2033 Screenshots Released
New PhysX Powered Metro 2033 Story Trailer
From the THQ Metro 2033 press release:
AGOURA HILLS, Calif., Feb 17, 2010 (BUSINESS WIRE) — THQ Inc. (NASDAQ:THQI) and NVIDIA today announced that Metro 2033TM, the upcoming first person shooter from 4A Games, will support a number of advanced DX11 features with the latest generation of DX11 graphics cards, as well as NVIDIA 3D Vision support. Metro 2033 will also feature advanced, hardware accelerated physical effects using NVIDIA PhysX.
Gamers with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models. You can see the results on the official Metro 2033 Flickr Collection at http://www.flickr.com/photos/metro2033.
“Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware,” said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. “The 4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals.”
Metro 2033 is scheduled for release in North America and Germany on the 16th March, Australia on the 18th March, and in the UK and the rest of Europe on the 19th March, on the Xbox 360(R) video game and entertainment system from Microsoft and PC.
For the latest Metro 2033 news, visit Metro2033Game.com, follow Twitter.com/Metro2033 or become a fan at Facebook.com/Metro2033.
Read the rest of the press release here.
Metro 2033 DirectX 11 Screenshots:
Tags: 3D Vision, ATi, DX11, DX11 Feature Set, GPU PhysX, Hardware PhysX, Metro 2033, Metro 2033 PhysX, Nvidia, PC, PhysX, PhysX Destruction, PhysX Fluids, THQ, Xbox 360
Recent News
April 14, 2012
Now this is pretty cool and something I hope to see more of in the future. Rozengain has made a short demo using Ogre 3D with PhysX being controlled by the Xbox Kinect. Check it out below. Old video showing Kinect, Ogre & PhysX. Real time movement & PhysX. I used this for my gotoAndSki(),Read More
March 31, 2012
At this years EVE Online Fanfest, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology showed off a very cool tech demo during the keynote showing DX11 Tessellation of the EVE Online ships and also upcoming PhysX integration into the game. Tony showed off space-based hardware-accelerated PhysX effects where hundreds of hardware-accelerated asteroids crashedRead More
March 31, 2012
GameTrailers.com has a couple of awesome videos from GDC 2012 where Nvidia walks through their latest PhysX technologies with a look at fur rendering PhysX Turbulence, PhysX destruction, and PhysX cloth. The most interesting new feature we have not seen before is the new PhysX rigid body solver. As described in the video, the newRead More
March 18, 2012
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
March 11, 2012
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
March 10, 2012
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
March 10, 2012
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
March 9, 2012
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
March 8, 2012
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
March 8, 2012
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
March 4, 2012
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
March 4, 2012
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More