GamePhys

The Video Game Physics Blog

Rumor: Sony Playstation 4 will be an x86 CPU with an AMD GPU

We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that the Sony Playstation 4 will be an x86 CPU with an AMD GPU. This “completes the AMD clean sweep of all the next gen consoles.” We have been watching these rumors about the next-generation console hardware very closely since using all AMD hardware, especially the GPU would put NVIDIA and PhysX in an interesting spot since they would probably have to port PhysX to OpenCL or go completely CPU based, which as most people would agree is not a bad thing at all. Aside from the future of PhysX we will probably not start to see physics implemented into games on a larger scale than what we see now until the next-generation consoles are out so we are very eager to learn the capabilities of them.

From SemiAccurate – Sony Playstation 4 will be an x86 CPU with an AMD GPU:

With the current wave of Playstation 4 leaks, it is time to spill some of the beans on what we know about the console. The short story is that it completes the AMD clean sweep of all the next gen consoles.

Yes, you heard that right, multiple sources have been telling SemiAccurate for some time that AMD won not just the GPU as many are suggesting, but the CPU as well. Sony will almost assuredly use an x86 CPU for the PS4, and after Cell in the PS3, can you really blame them? While this may point to a very Fusion/Llano-like architecture we hear that is only the beginning.

For starters, you have an AMD Fusion type design, and the recently launched but underwhelming Bulldozer, coupled with a GCN/Southern Islands/HD7000 series core is a good start. If you look at the Bulldozer architecture, it does have some really creepy high level similarities to Cell, doesn’t it? SemiAccurate’s sources won’t spill the beans on the exact generation of CPU and GPU that are in the PS4, but we expect it to be a very customized version of an existing or near future design.

Source [SemiAccurate]

Tags: , , , ,

Recent News

NVIDIA Borderlands 2 GeForce GTX PhysX Trailer

September 6, 20121 Comment

NVIDIA has released a nice video showing off the GPU PhysX features that will be in Borderlands 2. The video has some cool footage of particle, fluid, and cloth PhysX effects with side-by-side comparisons of what the game looks like with PhysX enabled and disabled. Check it out below. From NVIDIA Borderlands 2 GeForce GTXRead More

Awesome Apex PhysX Destruction Map in UDK

September 6, 2012Leave a Comment

YouTube user DespiteMN has been at work with the UDK and Apex PhysX. He has made some cool demos including this awesome map that is completely destructible. In the video he plays against bots in deatchmatch while the entire level is destroyed in the process. Check it out below. Source [DespiteMN YouTube Channel] Related posts:Read More

GeForce GTX 660 Ti Launch Video Shows New Borderlands 2 PhysX features

August 18, 2012Leave a Comment

NVIDIA’s Andrew Coonrad talks about the features and technology of the new GeForce GTX 660 Ti in a nice video overview of the card that shows off some nice footage of the PhysX features that will be in Borderlands 2. I have been excited about Borderlands 2 since I saw the Borderlands 2 GPU PhysXRead More

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

3DMark 2012 DirectX 11 Tech Demo uses Fluid Dynamics Simulation

June 21, 2012Leave a Comment

Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More

Dedicated PhysX test system up and running

June 19, 2012Leave a Comment

Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More

Hawken Developer Interview talks GPU PhysX and APEX effects

June 19, 2012Leave a Comment

I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More

Planetside 2: “Everything uses real-time physics using the NVIDIA PhysX engine”

June 11, 2012Leave a Comment

I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More

Havok Destruction and Havok Physics power INVERSION

June 10, 20121 Comment

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More

Indie Top-down Shooter Recruits uses PhysX with Destructible Buildings

June 9, 2012Leave a Comment

Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More

Arma 3 – ‘E3 2012 Sneak Preview’ Trailer with vehicle PhysX

June 3, 2012Leave a Comment

A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

May 13, 20122 Comments

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More