GamePhys

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[PREVIEW] PhysX Simulation on a 16-Core CPU With PhysX FluidMark

It was recently reported at Geeks3D that they are working on a new version of their PhysX FluidMark Benchmark that would be supporting Multi-Core CPU Support for running the PhysX calculations. Geeks3D has now posted an updated showing the new version of PhysX FluidMark running on 16 cores and a screenshot showing the new GUI that allows you to select the numbers of CPU cores your processor has before you run PhysX FluidMark.

This is definitely exciting stuff, PhysX FluidMark is a great program to test out your new PhysX setup quickly and run benchmark/stability tests on your dedicated PhysX Card. Keep checking in here at GamePhys and Geeks3D for more information.

From Geeks3D:

fluidmark_physx_cpu_16_cores
I’m still coding the new FluidMark with multi-core CPU support and in order to test with more than 4 cores (my dev station really sucks with its 2 CPU cores and my test bench is a little bit better with 4 CPU cores) I asked to David from french website PC Inpact to play with the unstable version of FluidMark on a 16-core CPU.

As you can see on the screenshot, the 16 cores are fully loaded ;)

Currently I have some little problems with multi-core support and PhysX GPU (there are some crashes when hardware PhysX is used with multithreaded simulation) but I’m about to find a solution…

Stay tuned!

Read the rest here.

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