GamePhys

The Video Game Physics Blog

PhysX Performance Tests – The way games should be played

Ninjalane.com has posted an impressive article on PhysX, PhysX Performance Tests – The way games should be played, tests out PhysX performance in several of the latest games that implement PhysX. Ninjalane runs several performance tests using an Ageia PPU, GTX 285 for graphics and physics, the GTX 285+ GeForce GTS 250 1GB for PhysX and then two GTX 285′s in SLI mode for graphics and PhysX. There goal was to find out what exactly the best way to run PhysX is and which configurations give the best performance. The article also goes over what PhysX is so if you are new to the world of PhysX and game physics than you will definitely want to read through it.

From Ninjalane.com:

Ninjalane is jumping into this PhysX world to see what all the talk is about. We will be testing several hardware configurations to see what the GPU, CPU, and a dedicated PhysX PCI Card can do. We will be testing five games that uses PhysX on the hardware level to see what the impact is. These games are Unreal Tournament 3, Mirrors Edge, Cryostasis, Darkest Days, and Batman: Arkham Asylum. Each one of these games uses PhysX to add new depth to the game play, and even some new content to them as well. Let’s move into the hardware and the testing methodology.

The testing will be done to show a few different perspectives of PhysX usage. Nvidia claims that PhysX is done best on a GPU, and we wanted to test this theory out. So we setup a few different hardware selections to test out about all the ways you could run PhysX. We ran a system using a GeForce GTX 285 for mainly doing graphics. Then we forced PhysX to run on the following setups.

The variable system pieces used for the testing.

Intel Core i7 920 @ 2.8Ghz doing the PhysX work
PhysX 128MB PCI Card doing the PhysX work
GeForce GTX 285 doing graphics and PhysX work
GeForce GTX 285 graphics with dedicated GeForce GTS 250 1GB for PhysX
GeForce GTX 285 in SLI mode to do graphics and PhysX work

Read the rest of the article here.


Tags: , , ,

Recent News

NVIDIA Borderlands 2 GeForce GTX PhysX Trailer

September 6, 20121 Comment

NVIDIA has released a nice video showing off the GPU PhysX features that will be in Borderlands 2. The video has some cool footage of particle, fluid, and cloth PhysX effects with side-by-side comparisons of what the game looks like with PhysX enabled and disabled. Check it out below. From NVIDIA Borderlands 2 GeForce GTXRead More

Awesome Apex PhysX Destruction Map in UDK

September 6, 2012Leave a Comment

YouTube user DespiteMN has been at work with the UDK and Apex PhysX. He has made some cool demos including this awesome map that is completely destructible. In the video he plays against bots in deatchmatch while the entire level is destroyed in the process. Check it out below. Source [DespiteMN YouTube Channel] Related posts:Read More

GeForce GTX 660 Ti Launch Video Shows New Borderlands 2 PhysX features

August 18, 2012Leave a Comment

NVIDIA’s Andrew Coonrad talks about the features and technology of the new GeForce GTX 660 Ti in a nice video overview of the card that shows off some nice footage of the PhysX features that will be in Borderlands 2. I have been excited about Borderlands 2 since I saw the Borderlands 2 GPU PhysXRead More

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

3DMark 2012 DirectX 11 Tech Demo uses Fluid Dynamics Simulation

June 21, 2012Leave a Comment

Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More

Dedicated PhysX test system up and running

June 19, 2012Leave a Comment

Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More

Hawken Developer Interview talks GPU PhysX and APEX effects

June 19, 2012Leave a Comment

I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More

Planetside 2: “Everything uses real-time physics using the NVIDIA PhysX engine”

June 11, 2012Leave a Comment

I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More

Havok Destruction and Havok Physics power INVERSION

June 10, 20121 Comment

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More

Indie Top-down Shooter Recruits uses PhysX with Destructible Buildings

June 9, 2012Leave a Comment

Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More

Arma 3 – ‘E3 2012 Sneak Preview’ Trailer with vehicle PhysX

June 3, 2012Leave a Comment

A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

May 13, 20122 Comments

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More