NVIDIA has updated the PhysX fluid Demo to 1.0.1.3. The demo is basically a demo to show off PhysX based water or the more technical term, Smooth Particle Hydrodynamics (SPH). This is a great little program( less than 20MB) that can be used to quickly test out a new PhysX setup such as a dedicated PhysX card or a Hybrid ATI and NVIDIA PhysX setup. Using a simple toggle you can easily switch between Hardware(GPU) and Software(CPU) PhysX to not only to see if your dedicated PhysX card is working but to also see how a GPU helps improves PhysX performance. When I am installing a new PhysX setup I always install this program along with PhysX FluidMark to make sure everything is up and running properly.
You can download the demo here from the NVIDIA Power Pack page and in the event that it is not working PhysXinfo.com always has the latest PhysX Files. You can download it here.
From NVIDIA:
Fluids: Technology Demo
The primary purpose of the NVIDIA® PhysX™ technology Fluid Demo is to illustrate Smooth Particle Hydrodynamics (SPH). The demo contains two different scenes, the Outdoor and the Logo Scene.
Outdoor Scene
This scene showcases SPH fluid flooding an outdoor area. As soon as the demo is started, a flood occurs and interacts with a stack of rigid bodies. Switch from dark water to clear water, to oil, or just show the real nature of fluids: spheres.
New Updates to 1.0.1.3:
Updates in this release:
1. Allocate only 64MB of VRAM heap instead of 128MB
2. Adjusted text output to not conflict with the PhysX Visual Indicator
3. Added option to toggle the display of all text (in screen space) on/off.
If you have never seen this demo before the below video from NVIDIA shows the demo in action.
Now this is pretty cool and something I hope to see more of in the future. Rozengain has made a short demo using Ogre 3D with PhysX being controlled by the Xbox Kinect. Check it out below. Old video showing Kinect, Ogre & PhysX. Real time movement & PhysX. I used this for my gotoAndSki(),Read More
At this years EVE Online Fanfest, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology showed off a very cool tech demo during the keynote showing DX11 Tessellation of the EVE Online ships and also upcoming PhysX integration into the game. Tony showed off space-based hardware-accelerated PhysX effects where hundreds of hardware-accelerated asteroids crashedRead More
GameTrailers.com has a couple of awesome videos from GDC 2012 where Nvidia walks through their latest PhysX technologies with a look at fur rendering PhysX Turbulence, PhysX destruction, and PhysX cloth. The most interesting new feature we have not seen before is the new PhysX rigid body solver. As described in the video, the newRead More
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
Bad Behavior has blocked 374 access attempts in the last 7 days.