GamePhys

The Video Game Physics Blog

Nvidia PhysX Being Modded into Unreal And Unreal Tournament(99)

An interesting video game physics project is underway. “.:..:” over at the OldUnreal.com forums is using the PhysX SDK to implement and mod PhysX into the original Unreal and Unreal Tournament Classic to bring “Unreal NVidia PhysX support”. As you can see from the videos of this in action we embedded below this is some very early work but it is clearly stated that “Futher plans include soft bodies, vehicles and possibly ragdolls”. Also interesting to note is the reason PhysX was chosen over Havok Physics, according to .:..: “is because NVidia released headers and libaries for PhysX while Havoc is still all closed source unless you buy some license for them (and because PhysX is relatively easy to implement in Unreal Engine 1).”

Any kind of Physics in video games is fascinating stuff so this is a project we will definitely be keeping an eye on.

Check out the videos below to see this in action.

From the Oldunreal Forums:

As sequel to the UT project (http://www.unrealsp.org/forums/viewtopic.php?t=893) I started on, I continued the development on 227g.

What it basically is; NVidia PhysX physics engine that works on Unreal 1.

As far as I have written now, it supports simple physics objects like boxes/spheres or even more complex shapes. Also some constraints and joints.

Also I fixed the BSP geometry collision holes the UT version had, and movers have proper collision with the physics objects now.

Futher plans include soft bodies, vehicles and possibly ragdolls.

UT video that Shivaxi recorded: http://www.youtube.com/watch?v=CpM8_NG7JvQ

Download beta version for 227g_20: http://www.klankaos.com/downloads/UPhysX.rar (Last update: 17.2.2010)
Latest NVidia PhysX drivers are also needed: http://www.nvidia.com/object/physx_9.09.1112.html
And if anyone is interested in helping me out with adding features or bug-fixes, download source code from here: http://www.klankaos.com/downloads/UPhysXSrc.rar (Last update: 16.2.2010)



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