GamePhys

The Video Game Physics Blog

NVIDIA Launches Tegra 3 with New Glowball Physics Video

NVIDIA has announced the released of their new Quad-Core mobile Tegra 3 chip. The new Quad-Core chip “Known previously by the codename “Project Kal-El,” the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption.” We were pretty excited when all the news about the Tegra 2 came out since there were several videos showing off Physics/PhysX that the Tegra chip would be bringing to mobile platforms. We posted about the original Glowball PhysX video with NVIDIA Shows PhysX running on Tegra 3 Mobile Chip Project Kal-El and the NVIDIA Tegra 3 Project Kal-El “Floating Castle” Physics Demo is Way Cooler than Glowball. With the release of Tegra 3 they have made an updated Glowball video showing off the power of Tegra 3 for physics simulation.

Anandtech has a great in-depth architectural article about the Tegra 3 you can read here.

From Tegra 3 Struts its Stuff in Glowball Part 2 Demo:

In this new demo, we use Tegra 3’s four CPU cores and its new GeForce GPU to render an interactive environment with real-time dynamic lighting, real-time physics, fluid gameplay and more.

So let’s cut to the chase. What you see below is the new “Glowball Part 2” demo, showing off the upcoming Glowball game running on a Tegra 3 device.

You may remember our original Glowball Part 1 demo and the game-changing graphics power of Tegra 3. This time around, Glowball Part 2 is set completely underwater to demonstrate real-time “caustics” effects – the shifting light you see at the bottom of a swimming pool as light is refracted through the water.

This demo takes mobile graphics performance to a new level, with roughly 300 simulated kelp plants and over 1,400 other moving plants scattered across the sea floor. Factor in the schools of fish with reflective scales and various other animal life, and the resulting geometry in this level reaches nearly two million rendered triangles.

NVIDIA Tegra 3: Glowball Part 2:

Tags: , , , , , , , , , , , ,

Related posts:

  1. NVIDIA Tegra 3 Project Kal-El “Floating Castle” Physics Demo is Way Cooler than Glowball
  2. NVIDIA Shows PhysX running on Tegra 3 Mobile Chip Project Kal-El
  3. Sprinkle for Android and iOS uses Realistic Water Physics
  4. NVIDIA Launches PhysX 3.0 SDK With Support For Emerging Gaming Platforms
  5. Havok Physics Coming to the Android Platform for Gaming

Recent News

OpenC1 – A Carmageddon remake with PhysX

February 9, 20121 Comment

Now this is interesting, 1amstudios is working on an open-source remake of the classic Carmageddon game titled OpenC1. This remake is using XNA for the graphics engine and PhysX for the physics. Check out the video below showing off the game with PhysX and be sure to check out the 1amstudios OpenC1 page for downloadRead More

Some Cool UDK PhysX/Physics Videos 2/4/2012

February 4, 2012Leave a Comment

These are some cool UDK vidoes showing off Apex PhysX and fracture meshes I want to post about We have UDK Fracture Mesh Core – Part 1 by JoshWinkler3D, Physx/udk test by MrTricks47, and Journeyman Research – Nvidia Apex Destruction Test in UDK 2011 by StripySniper. Check them out below. UDK Fracture Mesh Core –Read More

Physics Engine Primer by Havok Physics

February 1, 2012Leave a Comment

The HavokEnthusiast YouTube channel has uploaded a series of videos that describes how to get started using Havok’s free PcXs SDK which includes Animation and Physics. One of the videos titled Dynamics Basics I – Physics Primer is a game physics engine overview that goes over what a game physics engine is, the services itRead More

Alan Wake PC: Better Graphics and a Dedicated Thread for Havok Physics Processing

February 1, 2012Leave a Comment

PC Games Hardware has done a nice technical interview with Markus Mäki, Chief Technical Officer at Remedy about the upcoming PC version of Alan Wake. The interview covers the details about the Alan Wake engine and how a lot of the settings can be turned up for the PC version. What is interesting to usRead More

NVIDIA PhysX System Software Version 9.11.1111 Now Available

February 1, 2012Leave a Comment

NVIDIA has released PhysX System Software Version 9.11.1111 that includes a few bug fixes like a “bug that caused cloth(paper) to jitter in Batman Arkham City” and Updated SDKs for Alice 2 and other 2.8.4 applications. You can download it here. From the NVIDIA PhysX System Software Download Page: Release Highlights: Includes the latest PhysXRead More

OpenCL GPU rigid body Simulation 110k bodies in real-time on a Radeon 7970

January 29, 20122 Comments

Now this is pretty cool, YouTube user erwincoumans is working on a OpenCL based GPU rigid body pipeline simulation that runs on the new AMD Radeon 7970. This simulation uses the massive GPU power of the new AMD Radeon 7970 to simulate 110K rigid bodies in real-time. Pretty impressive stuff. Check out below and beRead More

The Return of the King: Why PC Gaming is Making a Comeback

January 27, 2012Leave a Comment

We have been waiting for the next-generation consoles to see physics in games implemented more and not just the simple eye candy we have been seeing. With rumors that the next-generation consoles are still a long ways off this could be a long wait. But maybe not, Maximum PC has run an interesting article titledRead More

HD 6970 + Dedicated GT 430 Hybrid Physx Mini Review

January 26, 2012Leave a Comment

If you have been thinking about getting a cheap NVIDIA card as a dedicated PhysX card to go along with your AMD video card you may want to check out this HD 6970 + Dedicated GT 430 Hybrid Physx Mini Review thread over at hardforums. Hardforum member N1GHTRA1N has done a very in-depth review andRead More

New Torque 3D PhysX Video

January 24, 2012Leave a Comment

YouTube user ThatsPie has made a pretty cool video showing off the PhysX in Torque 3D. This is a completely new video not from the Torque 3D demos we have seen before. Check it out below. If you are interested in the Torque 3D engine and its PhysX, be sure to check out our TorqueRead More

Apex PhysX Voronoi Fracture and Destruction Demonstration

January 22, 2012Leave a Comment

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a Voronoi Fracture and destruction demonstration that has some very cool destruction and PhysX effects. Once again he has given me the filesRead More

Shadowgun Flexes Tegra 3 Quad-Core Muscles with Physics

January 15, 2012Leave a Comment

Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More

Batman Arkham City PhysX Comparison Videos

January 15, 2012Leave a Comment

I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More

Bad Behavior has blocked 1188 access attempts in the last 7 days.