Chris Delay at Introversion Software has made a really impressive Minecraft style voxel engine and combined it with a rigid body physics system (Bullet Physics) to produce a completely destructible game environment. As Chris states in the forum post here, he is a huge fan of Minecraft but as an indie game developer he “wanted to understand how the underlying tech worked, and see if you could go further.” The result is this Mincraft style voxel engine with Bullet Physics that is completely destructible. Hopefully we can see a Minecraft style game or maybe even Minecraft itself implement a physics system like this at it would surely change the way the game is played. Be sure to follow the Introversion Software YouTube Channel and the forum for more updates and check out the video of this in action below.
Once I had the voxel stuff working I did some procedural generation experiments : a building, a large open landscape using a Perlin Noise function, and a pyramid. And then I had the brainwave : once you have chunks, there’s nothing stopping you going all the way to rigid body physics. Each chunk gets its own physics mesh which is rebuilt using the same geometry as the vertex array. Then when you remove a block I also spawn a cube at the exact position and orientation, and hand it over to the physics library. (Which is Bullet Physics, for those interested). This totally fools the eye into believing the voxel cube in the world has suddenly taken flight and bounced around the world.
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Unlimited Calling Motel
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Unlimited Calling Motel
beyond other folks within this I appreciate you for this post, all is extremely good! Your Articles are usually over and subject. Thank you so much for your help.
Unlimited Calling Hotel
Youre so right. Im there with you. Your blog is undoubtedly worth a read if anyone comes across it. Im lucky I did because now Ive acquired a whole new view of this. I didnt realise that this issue was so important and so universal. You surely put it in perspective for me.
I have been wanting to create my own game or some kind of entertainment but i have never had the chance to get into a group of people willing to help out. This would be a very fun and great way to use up time. But, as an extremely imaginative person I can see many things being added to this.
Now this is pretty cool and something I hope to see more of in the future. Rozengain has made a short demo using Ogre 3D with PhysX being controlled by the Xbox Kinect. Check it out below. Old video showing Kinect, Ogre & PhysX. Real time movement & PhysX. I used this for my gotoAndSki(),Read More
At this years EVE Online Fanfest, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology showed off a very cool tech demo during the keynote showing DX11 Tessellation of the EVE Online ships and also upcoming PhysX integration into the game. Tony showed off space-based hardware-accelerated PhysX effects where hundreds of hardware-accelerated asteroids crashedRead More
GameTrailers.com has a couple of awesome videos from GDC 2012 where Nvidia walks through their latest PhysX technologies with a look at fur rendering PhysX Turbulence, PhysX destruction, and PhysX cloth. The most interesting new feature we have not seen before is the new PhysX rigid body solver. As described in the video, the newRead More
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
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