Chris Delay at Introversion Software has made a really impressive Minecraft style voxel engine and combined it with a rigid body physics system (Bullet Physics) to produce a completely destructible game environment. As Chris states in the forum post here, he is a huge fan of Minecraft but as an indie game developer he “wanted to understand how the underlying tech worked, and see if you could go further.” The result is this Mincraft style voxel engine with Bullet Physics that is completely destructible. Hopefully we can see a Minecraft style game or maybe even Minecraft itself implement a physics system like this at it would surely change the way the game is played. Be sure to follow the Introversion Software YouTube Channel and the forum for more updates and check out the video of this in action below.
Once I had the voxel stuff working I did some procedural generation experiments : a building, a large open landscape using a Perlin Noise function, and a pyramid. And then I had the brainwave : once you have chunks, there’s nothing stopping you going all the way to rigid body physics. Each chunk gets its own physics mesh which is rebuilt using the same geometry as the vertex array. Then when you remove a block I also spawn a cube at the exact position and orientation, and hand it over to the physics library. (Which is Bullet Physics, for those interested). This totally fools the eye into believing the voxel cube in the world has suddenly taken flight and bounced around the world.
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Unlimited Calling Motel
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Unlimited Calling Motel
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Unlimited Calling Hotel
Youre so right. Im there with you. Your blog is undoubtedly worth a read if anyone comes across it. Im lucky I did because now Ive acquired a whole new view of this. I didnt realise that this issue was so important and so universal. You surely put it in perspective for me.
I have been wanting to create my own game or some kind of entertainment but i have never had the chance to get into a group of people willing to help out. This would be a very fun and great way to use up time. But, as an extremely imaginative person I can see many things being added to this.
NVIDIA has released a nice video showing off the GPU PhysX features that will be in Borderlands 2. The video has some cool footage of particle, fluid, and cloth PhysX effects with side-by-side comparisons of what the game looks like with PhysX enabled and disabled. Check it out below. From NVIDIA Borderlands 2 GeForce GTXRead More
YouTube user DespiteMN has been at work with the UDK and Apex PhysX. He has made some cool demos including this awesome map that is completely destructible. In the video he plays against bots in deatchmatch while the entire level is destroyed in the process. Check it out below. Source [DespiteMN YouTube Channel] Related posts:Read More
NVIDIA’s Andrew Coonrad talks about the features and technology of the new GeForce GTX 660 Ti in a nice video overview of the card that shows off some nice footage of the PhysX features that will be in Borderlands 2. I have been excited about Borderlands 2 since I saw the Borderlands 2 GPU PhysXRead More
Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More
Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More
Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More
I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More
I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More
INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More
Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More
A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More
Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More
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