- November 10, 2011
- Written by Mark
-

PC Games Hardware has done a really nice and in-depth technical interview about the upcoming Metro Last Light. PC Games Hardware spoke to Oles Shishkovtsov, CTO at 4A Games to talk about the different technology that will be implemented into the game and most interesting and exciting to us the GPU PhysX support! When asked if we can expect some PhysX improvements from Metro: 2033 Oles replies with “Yes, you can expect a lot of improvements, especially in destruction and debris.” You can read the entire interview here.
For more information about Metro Last Light and PhysX check out the posts we did recently, Metro: Last Light Interview Talks PhysX and Metro: Last Light Gameplay Video Shows Amazing PhysX effects for some in-game footage where you can see these new PhysX effects and features in action.
From PC Games Hardware Metro Last Light PC aims for the technology throne: Developer talks about DirectX 11, Tessellation, GPU-Physx & Co:
PC Games Hardware: You keep the support for GPU PhysX in Metro Last Light. If so can we expect some improvements or enhancements compared to Metro 2033 (e.g. soft bodies, debris, and destructible environments)? What graphics card do you recommend for maxed details in Full HD with Antialiasing? An upcoming Nvidia Kepler-based Geforce for example?
Oles Shishkovtsov: Yes, you can expect a lot of improvements, especially in destruction and debris. The upcoming Geforce cards will be fully supported.
PC Games Hardware: When benchmarking Metro 2033 we found out that the engine utilized more than four cores of multicore CPUs if we were using the advanced PhysX effects on CPU, so you are utilizing Nvidias PhysX SDK 3.x? Will all the advanced PhysX effects only be available in PC version?
Oles Shishkovtsov: That’s the common misconception that PhysX 2.X cannot be multithreaded. Actually it is internally designed to be multithreaded! The only thing – it takes some programmer time to enable that multi-threading (actually task generation), mostly to integrate with engine task-model and ensure proper load-balancing. So, 2033 used PhysX 2.8.3, and Last Light uses similar, a slightly modified version at the time of writing. And yes, advanced PhysX effects will be available only on PC.
Source PC Games Hardware.
Tags: Cloth PhysX, GPU PhysX, Metro 2033, Metro Last Light, Metro Last Light Physics, Metro Last Light PhysX, Nvidia PhysX, PhysX
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