GamePhys

The Video Game Physics Blog

Metro: Last Light Interview Talks PhysX

GeForce.com’s Andy Burnes got to speak and do a nice interview with one of the developers of Metro: Last Light. The interview talks about some of the features in Last Light and most importantlyy to us discusses the physics that will be implemented into the game. Just like Metro 2033, Metro: Last Light will make use of PhysX for cloth and particle effects. Starting at 6:16 in the video interview, the developer talks about the PhysX effects and mentioned that a “huge amount of particle effects will be used” along with cloth, and fog. You can watch the rest of the interview here and check out the E3 Gameplay Trailer and demo videos below. They also have a pretty nice website for Metro 2033: Last Light up here.

Metro: Last Light E3 Gameplay Trailer:

Metro: Last Light E3 Gameplay Demo – Part I:

Metro: Last Light E3 Gameplay Demo – Part II:

Tags: , , , , , , ,

Related posts:

  1. Metro 2033: Interview with 4A Games on Physics and PhysX
  2. PC Games Hardware Exclusive tech interview on Metro 2033, Asks lots of questions about Physics and PhysX
  3. GPU PhysX in Metro 2033 Comparison Video
  4. Metro 2033: Complete 4A Engine Specifications Detail Physics System, Makes Heavy Use of PhysX
  5. PhysX Powered Metro 2033 Hands-On Video Preview

Recent News

Kinect Real-Time Movement with PhysX

April 14, 2012Leave a Comment

Now this is pretty cool and something I hope to see more of in the future. Rozengain has made a short demo using Ogre 3D with PhysX being controlled by the Xbox Kinect. Check it out below. Old video showing Kinect, Ogre & PhysX. Real time movement & PhysX. I used this for my gotoAndSki(),Read More

EVE Online: PhysX & DirectX 11 Tessellation Effects Demonstrated

March 31, 2012Leave a Comment

At this years EVE Online Fanfest, Tony Tamasi, NVIDIA’s Senior Vice President of Content & Technology showed off a very cool tech demo during the keynote showing DX11 Tessellation of the EVE Online ships and also upcoming PhysX integration into the game. Tony showed off space-based hardware-accelerated PhysX effects where hundreds of hardware-accelerated asteroids crashedRead More

GDC 2012: PhysX SDK and Apex Technology Videos

March 31, 2012Leave a Comment

GameTrailers.com has a couple of awesome videos from GDC 2012 where Nvidia walks through their latest PhysX technologies with a look at fur rendering PhysX Turbulence, PhysX destruction, and PhysX cloth. The most interesting new feature we have not seen before is the new PhysX rigid body solver. As described in the video, the newRead More

GamePhys is Building a Dedicated PhysX test System

March 18, 20128 Comments

I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More

Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence)

March 11, 2012Leave a Comment

On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More

Rumor: Sony Playstation 4 will be an x86 CPU with an AMD GPU

March 10, 2012Leave a Comment

We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More

New Apex PhysX Impact Destruction Demonstration with Plaster Effects

March 10, 2012Leave a Comment

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More

Havok Physics and Animation to Power Nintendo’s Wii U Games

March 9, 2012Leave a Comment

Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More

Fluid Sandbox (PhysX SPH Simulation with SSF)

March 8, 2012Leave a Comment

F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More

Cool UDK PhysX videos 3/8/2012

March 8, 2012Leave a Comment

I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa

Epic to Demo Unreal Engine 4 at GDC 2012

March 4, 2012Leave a Comment

Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More

NVIDIA 295.73 WHQL Drivers Released with New PhysX System Software

March 4, 2012Leave a Comment

NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More

Bad Behavior has blocked 373 access attempts in the last 7 days.