Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
- January 12, 2010
- Written by Mark
- 8 Comments
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Game On Net has interviewed the Chief Technical Officer, Olez Shishkovtsov of 4A Games, the developer currently working on the soon to be released PhysX powered post apocalyptic shooter Metro 2033. The interview goes over the technical details of the game such as how it will perform on different hardware and video card’s since it is graphically going to be a cutting edge game. One question was asked about the PhysX that is going to be implemented and the response is very exciting. According to Olez they have done a lot with PhysX fluids and destruction based upon PhysX. Read the rest of the interview here.
From Games On Net:
During our recent visit to Moscow, we talked shaders, CPU scaling and DirectX with Metro 2033’s Chief Technical Officer, Olez Shishkovtsov. If you’re the kind of gamer who is truly nerdcore, and knows the difference between antialiasing and anisotropic, this is the interview for you.
games.on.net: Can you talk about PhysX and what this will add to the game?
Olez: We’ve done a lot of stuff with PhysX fluids. A lot of stuff with particles too, and there is a lot of destruction in the game. Destruction will be more lifelike with PhysX. Everything can destruct even without NVIDIA hardware, but with NVIDIA hardware it has much better fidelity.
Read the rest of the interview here.
Tags: ATi, GPU PhysX, Metro 2033, Nvidia, PC, PhysX, PhysX Destruction, PhysX Fluids, Xbox 360
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