- February 7, 2010
- Written by Mark
-
PhysXinfo.com has done an interview with Yuriy Saschuk, 4A Games engine programmer, who is currently working on Metro 2033, a Russian post apocalyptic first person shooter game that when released is going to be not only a graphics showcase for Nvidia but also a PhysX showcase. We have been very excited for Metro 2033 since it was announced it would be making heavy use of PhysX. PhysXinfo asks some pretty good questions about the PhysX that is being implented into the game and how it will effect the actual gameplay and the environment of the game check it out here.
be sure to check out the previous posts we have made about Metro 2033:
Post Apocalyptic Shooter Metro 2033 to feature Advanced PhysX effects
Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
New PhysX Powered Metro 2033 Screenshots Released
New PhysX Powered Metro 2033 Story Trailer
From PhysXinfo.com:
PhysXInfo.com: How much physics is involved in gameplay ? Do players have ability to carry physical objects or drag corpses ?
Yuriy: Physics in Metro 2033 has more demonstrative, than gameplay affecting, nature. It’s supposed to enhance game, make it more diverse, realistic and exciting. But actual gameplay isn’t focused on physics.
PhysXInfo.com: Will Metro 2033 contain destructible objects, and in what quantity ?
Yuriy: Our engine supports destructible environments, and this component is used in the game.
Read the rest of the interview here.
Tags: ATi, GPU PhysX, Metro 2033, Nvidia, PC, PhysX, PhysX Destruction, PhysX Fluids, Xbox 360
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