- February 23, 2010
- Written by Mark
-
Eurogamer.net has posted the complete specifications for the 4A Engine that is going to be powering the upcoming Russian post apocalyptic shooter Metro 2033. We have been excited and following Metro 2033 since it was announced that it would be making heavy use of PhysX and when released will be a graphics and PhysX showcase.
In the specifications listed on Eurogamer there is an entire section detailing the physics used int he game and the different effects we should expect to see.
be sure to check out the previous posts we have made about Metro 2033:
Post Apocalyptic Shooter Metro 2033 to feature Advanced PhysX effects
Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
New PhysX Powered Metro 2033 Screenshots Released
New PhysX Powered Metro 2033 Story Trailer
From Eurogamer.net:
Physics System
Powered by nVidia PhysX technology, can utilise multiple CPU cores, AGEIA PhysX hardware, or nVidia GPU hardware.
* Tightly integrated into the content pipeline and the game itself, including physical materials on all surfaces, physically driven sound, physically driven animations
* Rigid body and multi-jointed constructions. Breakable fences, walls , sheds and other objects. Thousands of different physical entities simulated per frame.
* Cloth simulation, water physics (including cross-interactions)
* Destruction and fracturing, physically based puzzles
* Soft body physics on selected special game entities
* On hardware-accelerated PhysX platforms engine implements full physically correct behaviour of particles such as smoke, debris, etc.
Read the rest of the specifications here.
Tags: 3D Vision, AGEIA PhysX, AGEIA PhysX hardware, ATi, Breakable fences, DX11, DX11 Feature Set, GPU PhysX, Hardware PhysX, hardware-accelerated PhysX, Metro 2033, Metro 2033 PhysX, Nvidia, nVidia GPU hardware, PC, PhysX, PhysX Destruction, PhysX Fluids, PhysX Rigid Body, THQ, Xbox 360
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