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Diablo III Uses Custom in-house Physics Engine

I was a huge Diablo II player back in the day and probably wasted a good year of my life playing it non-stop. Since I have been busy with the working world and various other things, I have not had the time to follow Diablo III and the beta as much as I would like. One thing that just got my attention was that Diablo III will be making extensive use of physics in the game. Diablo III will be using a custom in-house game engine that was originally going to use Havok Physics for the game physics but this was later dropped for a custom solution. According to the diablowiki “One of the features of the engine is that players are able to utilize the environment to help in their quest. For example, huge walls can be reduced to rubble to squash monsters.” the physics engine also features some really impressive cloth, ragdoll, and destruction physics that you can see in the video i embedded below. I can’t find any official mention of this but it appears that the Diablo III community refers to the physics as Moon Physics. There is also an entire page here from diablowiki.net.

The video below from YouTube user Pyloneer is 13 minutes long and shows off some great gameplay with all of the physics effects in the game, check it out.

Diablo III – 13 minutes of gameplay (Game Physics)

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  • TimeTravellersWife

    It should be noted that this is an older build of the game and there have been significant changes to UI and other features.  The skill UI has been redone, the skillbar has been altered, and some game systems such as the Alter for changing skills and Scrolls of Companion have been removed. The crafting system has also been overhauled, rendering the Cube redundant.  All crafting is now done at the Blacksmith.

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