- January 31, 2010
- Written by Mark
GamingHeaven.net has put together a nice review of Dark Void along with a pretty in-depth analysis of the PhysX that has been implemented into the game. Check it out here.
From the GamingHeaven Dark Void Review with PhysX Analysis:
The use of Unreal 3 also means two things. Firstly we have an engine which is well optimised for the latest graphics cards, offering great performance and stability and secondly there is the option of adding in PhysX support with ease. Considering Airtight was one of the pioneers of PhysX compatible software it comes as no surprise that their second major title includes this technology. In fact, Dark Void is the first title to be released which uses NVIDIAS APEX SDK, PhysX plug-ins and Visual Debuggers which were designed to help developers integrate PhysX more easily.
PhysX support in Dark Void is split in to three settings. On low we have particle weapon effects. Medium adds enhanced Disintegrator gun effects with turbulent fluid motion. On High we have further enhancement of the weapon effects and jetpack turbulence/smoke effects using fluid simulation. With 30,000 particles in every disintegrator gun shot and 100,000 in smoke it comes as no surprise that NVIDIA recommend a GTX 260 as the dedicated PhysX card for high settings. It is also worth noting that the use of a turbulance/heat effect is the first time this has been used in a PhysX title.
Read the rest of the review and PhysX Analysis here.
Tags: Dark Void, Dark Void PhysX, Dark Void PhysX Benchmark, Dedicated PhysX, GPU PhysX, Nvidia, PC, PhysX, PhysX Benchmark, PhysX Demo, PhysX Particles, PhysX Smoke, PhysX turbulence
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