GamePhys

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Crysis 2 – CryENGINE 3 GDC 2010 Stage Demo Explains Physics and Different Destructible Types

A new series of stage demo videos showing off Crysis 2 and CryEngine 3 from GDC 2010 have surfaced on YouTube. These videos show off the different features of CryEngine 3, most interesting to us is one of the videos that shows off the physics and different types of destruction and destructible objects that the engine can put into games. We recently posted about the Crytek GDC 2010 Physics Demonstration and GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction. This new video goes into detail on the different types of destructible physics based objects that the engine can implement into games and the difference between destructible and deformable objects. Check out the video below.

This is pretty exciting stuff and we are keeping an eye on Crysis 2 and Cryengine 3 since it was reported that Cryengine 3 will be using an in-house custom made physics engine and will not be using any middle-ware such as Havok Physics or PhysX for the game physics. According to the Cryengine developers this will “allow the destruction of almost any object (trees, vehicles or buildings)”

[HD] Crysis 2 – CryENGINE 3 GDC 2010 – Stage Demo Part 4

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Related posts:

  1. GDC 2010 CryEngine 3 Tech Trailer Shows Crysis 2 With Awesome Physics and Destruction
  2. Crytek GDC 2010 Physics Demonstration
  3. Cryengine 3 to Use in-house Physics Engine, No Havok Physics or PhysX Middleware
  4. Blow Away Buildings With The Crysis Nuke Physics Tutorial
  5. Havok Physics GDC 2010 Destruction and Cloth Demo’s
  • http://www.gamephys.com/2010/11/15/bullet-physics-deformable-object-test/ Bullet Physics Deformable Object Test | GamePhys

    [...] gets deformed in different ways based upon how it is hit. We saw deformable barrels before with the CryENGINE 3 GDC 2010 – Stage Demo Part 4 where they showed off the different destructible types in Crysis 2 including deformable barrels. [...]

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