- November 9, 2009
- Written by Mark
-
Bjorn3d has done an impressive and highly informative review of Darkest Of Days and is taking a look at the PhysX that is implemented into the game. The review goes over the different PhysX features that are implemented in Darkest Of Days and how it adds to the gameplay and depth and makes the game more realistic. From there they run a series of tests to see what the performance is like with “Physx enabled on a single GTX275 with Physx enabled on a 9600GT, a single GTX275, and no PhysX run with the GTX275.” Read the entire article here.
From Bjorn3d:
A little while ago I gave you a preview Darkest Of Days, we at Bjorn3D are going to look at the Nvidia Physx side of things. Nvidia Physx has brought us some rather unique effects in this game for instance denser smoke, blowing leaves, more particles from exploding howitzer rounds, and sparks flying everywhere after firing our weapon.
Nvidia has made it possible to make our games seem more realistic through the use of PhysX. PhysX is looking like a reality in future games. Who would not want to see a bit more of an environment that completely reacts to the player as we play a game?
Being able to see leaves floating on by hit off an solid object and react to that solid object. Smoke and dust hovering close to the ground partially concealing yourself and the bad guy. In thick smoke, fog, and dusty areas we can actually see where a person is at because those particles would move around that object/person moving around inside.
Read the rest of the review here.
Tags: Darkest Of Days, Nvidia, PC, PhysX
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