GamePhys

The Video Game Physics Blog

Battlefield: Bad Company 2 Technical Background Q&A Talks about Physics

PC Games hardware as done a really nice and in-depth Q&A interview with the Battlefield: Bad Company 2 PC version producer, Anders Gyllenberg. In the interview pretty much every technical aspect of the PC version of BFBC2 was talked about, from the use of DX11, ATI Eyefinity support, AA support, Multicore CPU support, and most interesting to us the physics used in the game. As we know BFBC2 uses the Havok Physics engine to produce some impressive physics and destructible environments in the game but PCGH asks why they chose a middleware physics solution such as Havok and asks what his opinion is on GPU-Accelerated physics. Read the rest of the interview here.

If you are interested in the impressive physics in Battlefield: Bad Company 2 be sure to check out The Physics and Destruction of Battlefield Bad Company 2 and also Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0 for some impressive videos from the PC Beta of the game.

From the PCGH Battlefield: Bad Company 2 technical background Q&A:

PCGH: Frostbite Engine uses Havok physic engine. Why do you decide to work with a middleware solution? Does Frostbite support an advanced destruction system [yeah, we know it do so ;-) “Destruction 2.0”] like terra forming or other physic that influences gameplay? What is your personal opinion about GPU-accelerated PhysX or physics in general?

Anders Gyllenberg: Havok is a good base for us and we have built many layers of our own on top of it to support destruction and our large-scale multiplayer worlds. One interesting feature and quite unique feature is the destructible terrain – it actually affects gameplay and allows the player to take cover in the craters created. We are currently performing all our physics computations on the CPU cores in parallel. CPU/GPU hybrid solutions are an interesting future prospect.

Read the rest of the interview here.


Tags: , , , , , , , , , , , , , , , ,

Related posts:

  1. The Physics and Destruction of Battlefield Bad Company 2
  2. Entire Buildings Collapse in Battlefield Bad Company 2 With Destruction 2.0
  3. Metro 2033 Technical Q&A Covers The PhysX Being Implemented In The Game
  4. Cryengine 3 to Use in-house Physics Engine, No Havok Physics or PhysX Middleware
  5. Metro 2033: Interview with 4A Games on Physics and PhysX

Recent News

The Return of the King: Why PC Gaming is Making a Comeback

January 27, 2012Leave a Comment

We have been waiting for the next-generation consoles to see physics in games implemented more and not just the simple eye candy we have been seeing. With rumors that the next-generation consoles are still a long ways off this could be a long wait. But maybe not, Maximum PC has run an interesting article titledRead More

HD 6970 + Dedicated GT 430 Hybrid Physx Mini Review

January 26, 2012Leave a Comment

If you have been thinking about getting a cheap NVIDIA card as a dedicated PhysX card to go along with your AMD video card you may want to check out this HD 6970 + Dedicated GT 430 Hybrid Physx Mini Review thread over at hardforums. Hardforum member N1GHTRA1N has done a very in-depth review andRead More

New Torque 3D PhysX Video

January 24, 2012Leave a Comment

YouTube user ThatsPie has made a pretty cool video showing off the PhysX in Torque 3D. This is a completely new video not from the Torque 3D demos we have seen before. Check it out below. If you are interested in the Torque 3D engine and its PhysX, be sure to check out our TorqueRead More

Apex PhysX Voronoi Fracture and Destruction Demonstration

January 22, 2012Leave a Comment

Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a Voronoi Fracture and destruction demonstration that has some very cool destruction and PhysX effects. Once again he has given me the filesRead More

Shadowgun Flexes Tegra 3 Quad-Core Muscles with Physics

January 15, 2012Leave a Comment

Ever since we saw the Glowball PhysX demo and the Floating Castle Physics Demo running on Tegra 3 powered tablets we have been pretty excited about physics on Tegra powered devices. Back in November NVIDIA announced the released of their new Quad-Core mobile Tegra 3 chip that uses “four CPU cores and its new GeForceRead More

Batman Arkham City PhysX Comparison Videos

January 15, 2012Leave a Comment

I know that Batman Arkham City has been out for awhile now and this is old news but as I have been extremely busy with work and finishing up school I never got a chance to post these. These are some cool Batman Arkham City PhysX comparison on/off videos from both EVGA and YouTube userRead More

Unity3D Physics Wonderland Beta2 Game Play

January 15, 2012Leave a Comment

Krishna Kumar – YouTube user krishx007 who runs gfxguru.net has made a pretty cool physics/PhysX demo level with Unity 3D called Physics Wonderland. The level is basically a huge playground with PhysX objects that you can destroy and play around with to show off the different PhysX features in Unity 3D. Check it out belowRead More

GDC 2012 To Have “Physics for Games Programmers” Tutorial

January 11, 2012Leave a Comment

The Game Developers Conference 2012 is going to have a session that really interests us. The “Physics for Games Programmers” session/tutorial is going to cover the “tools and techniques developers should know when implementing physics in their games.” According to the information on the GDC 2012 site, the session will take place on Tuesday, MarchRead More

Sony Doesn’t Plan To Unveil A New PlayStation at E3 2012

January 10, 2012Leave a Comment

With all of the excitement about rumored hardware being used in the next-generation consoles, some very disappointing news has come today. The Wall Street Journal is reporting that Sony has no plans to unveil the Sony Playstation 4 at this years E3 and is going to stick with the 10-year life cycle plan. If thisRead More

A few Cool Game Physics Videos

December 31, 2011Leave a Comment

Here are some cool physics videos that have been uploaded to YouTube over the past week. Cryengine 3 Tornado Physics by club4ghz UDK – Destructible objects and Physics! by Shotbix07 Ice Engine Destruction Test by LordOfTheBytes

Some cool Havok Physics Videos

December 24, 2011Leave a Comment

I came across a few cool Havok physics videos on YouTube. YouTube user kosteckip has made a pretty cool Castle Siege type demo using PhysX and Havok physics with physics based water, cloth, and destruction. Meanwhile, the official Havok Physics YouTube channel has uploaded a series of Havok Simulation videos and one interesting video showsRead More

6 Top Gaming Engines Face Off With PhysX and Havok as top Middleware

December 24, 2011Leave a Comment

Maximum PC has a nice article up about the top game engines being used to create today’s games. Along with the engines they also pointed out the top Middleware being used and PhysX and Havok were listed as the top physics Middleware. Check out the entire article here. From Gamers, Start Your Engines! 6 TopRead More

Bad Behavior has blocked 220 access attempts in the last 7 days.