- February 28, 2011
- Written by Mark
Bit-tech has done a really nice interview with Ageia co-founder by Manju Hegde, who now works for AMD to talk about the current state and future of GPU Physics in gaming. As the co-founder of Ageia, Hedge had hoped that GPU Physics would change the way we play games and it’s mechanics, unfortunately this has not happened and only added eye candy to games. Bit-tech in the interview talks with Hedge about why this has happened and how the future of gpu physics support in games might play out. Read the rest of the article here.
Glorious demos have been shown off, cash has been splurged and big promises have been made, but the truth is that really only a handful of PC games actually feature hardware-accelerated physics. What’s more, those that do, such as Mafia 2, mainly use it for particle eye-candy, rather than changing the actual game mechanics.
However, last year Hegde was poached by AMD to join the Fusion team, prompting all sorts of speculation about AMD’s plans for competing with PhysX. Before that, the company had also demonstrated OpenCL-accelerated Havok at GDC 2009, but we’ve heard little about this since. Just what went wrong with the concept of GPU-accelerated physics, what’s AMD doing with Bullet Physics and will GPU physics ever really take off? We caught up with Hegde to probe his thoughts.
Read the rest of the article here.
Tags: Ageia Physics, AMD Physics, Bullet Physics, GPU Physics, Nvidia, OpenCL Physics, PC Physics, PhysX, Video Game Physics
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