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	<title>GamePhys &#187; Gaming News</title>
	<atom:link href="http://www.gamephys.com/category/gaming-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamephys.com</link>
	<description>The Video Game Physics Blog</description>
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		<title>Rumor: AMD will be the GPU choice on all three next generation consoles</title>
		<link>http://www.gamephys.com/game-physics/rumor-amd-will-be-the-gpu-choice-on-all-three-next-generation-consoles/</link>
		<comments>http://www.gamephys.com/game-physics/rumor-amd-will-be-the-gpu-choice-on-all-three-next-generation-consoles/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 15:35:20 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Game Physics]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD Radeon Physics]]></category>
		<category><![CDATA[console physics]]></category>
		<category><![CDATA[CPU PhysX]]></category>
		<category><![CDATA[GPU PhysX]]></category>
		<category><![CDATA[Next generation consoles]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Sony Playstation 4]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 720]]></category>
		<category><![CDATA[Xbox 720.Next generation consoles]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=1962</guid>
		<description><![CDATA[With news starting to surface about the next generation consoles, rumors are starting to surface about the hardware specs that they will use. It was recently announced that the successor to the Nintendo Wii, the Wii U, will use an AMD Radeon GPU for its graphiscs. Rumors are also starting to fly that Sony will<a class="endrm" href="http://www.gamephys.com/game-physics/rumor-amd-will-be-the-gpu-choice-on-all-three-next-generation-consoles/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/dice-to-focus-on-the-pc-with-battlefield-3-will-feature-destruction-that-consoles-have-been-holding-back/' rel='bookmark' title='DICE to Focus on the PC with Battlefield 3, Will feature Destruction that Consoles have been holding back'>DICE to Focus on the PC with Battlefield 3, Will feature Destruction that Consoles have been holding back</a></li>
<li><a href='http://www.gamephys.com/game-physics/dark-void-physx-gameplay-performance-and-iq-from-hardocp/' rel='bookmark' title='Dark Void PhysX Gameplay Performance and IQ From [H]ardOCP'>Dark Void PhysX Gameplay Performance and IQ From [H]ardOCP</a></li>
<li><a href='http://www.gamephys.com/game-physics/why-developers-are-not-taking-full-advantage-of-physx-and-implementing-it-into-every-game/' rel='bookmark' title='Why Developers Are not taking Full Advantage of PhysX and Implementing it Into Every Game'>Why Developers Are not taking Full Advantage of PhysX and Implementing it Into Every Game</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="http://www.gamephys.com/wp-content/uploads/2011/07/AMD_Radeon_Physics1.jpg" src="http://www.gamephys.com/wp-content/uploads/2011/07/AMD_Radeon_Physics1.jpg" alt="" width="630" height="260" /></p>
<p>With news starting to surface about the next generation consoles, rumors are starting to surface about the hardware specs that they will use. It was recently <a href="http://blogs.amd.com/play/2011/06/09/amd-excites-e3-with-graphics/" target="_blank">announced that the successor to the Nintendo Wii, the Wii U, will use an AMD Radeon GPU for its graphiscs</a>. Rumors are also starting to fly that <a href="http://www.digitimes.com/news/a20110704PD202.html" target="_blank">Sony will start production of PS4 at end of 2011</a> for a possible 2012 release. If all of this is true then there is no doubt that development is well underway on these next-generation consoles and there is a good bet that the preliminary hardware design has already been laid out. Now<a href="http://hardocp.com/article/2011/07/07/e3_rumors_on_next_generation_console_hardware/" target="_blank"> [H]ardOCP.com has posted an interesting article about rumors that have surfaced from E3 2011 on the next generation console hardware</a> that these consoles will use and according to HardOCP, &#8220;Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU&#8221;.</p>
<p>If this is true that AMD GPUs will be used for all of the next generation consoles then this could possibly spell certain doom for PhysX or force NVIDIA to port it OpenCL or make it CPU accelerated only. Since GPU accelerated PhysX requires a CUDA capable NVIDIA GPU there would be no way for developers to implement GPU PhysX into their games on consoles that use AMD GPUs. They could always use the CPU Accelerated PhysX like it is done now with many titles but with NVIDIA continuing to push GPU accelerated PhysX for games this will no doubt means an uncertain future for PhysX.</p>
<p>From<a href="http://hardocp.com/article/2011/07/07/e3_rumors_on_next_generation_console_hardware/" target="_blank"> E3 Rumors on Next Generation Console Hardware</a>:</p>
<blockquote><p>What looks to be a &#8220;done deal&#8221; at this point is that AMD will be the GPU choice on all three next generation consoles. Yes, all the big guns in the console world, Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU. That is correct, NVIDIA, &#8220;NO SOUP FOR YOU!&#8221; But NVIDIA already knew this, now you do too.</p></blockquote>
<p>Read the rest of the article <a href="http://hardocp.com/article/2011/07/07/e3_rumors_on_next_generation_console_hardware/" target="_blank">at [H]ardOCP</a>.</p>


<p>Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/dice-to-focus-on-the-pc-with-battlefield-3-will-feature-destruction-that-consoles-have-been-holding-back/' rel='bookmark' title='DICE to Focus on the PC with Battlefield 3, Will feature Destruction that Consoles have been holding back'>DICE to Focus on the PC with Battlefield 3, Will feature Destruction that Consoles have been holding back</a></li>
<li><a href='http://www.gamephys.com/game-physics/dark-void-physx-gameplay-performance-and-iq-from-hardocp/' rel='bookmark' title='Dark Void PhysX Gameplay Performance and IQ From [H]ardOCP'>Dark Void PhysX Gameplay Performance and IQ From [H]ardOCP</a></li>
<li><a href='http://www.gamephys.com/game-physics/why-developers-are-not-taking-full-advantage-of-physx-and-implementing-it-into-every-game/' rel='bookmark' title='Why Developers Are not taking Full Advantage of PhysX and Implementing it Into Every Game'>Why Developers Are not taking Full Advantage of PhysX and Implementing it Into Every Game</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Bad News for Nvidia and PhysX, Ubisoft to Use Havok Middleware for Future Games.</title>
		<link>http://www.gamephys.com/game-physics/bad-news-for-nvidia-and-physx-ubisoft-to-use-havok-middleware-for-future-games/</link>
		<comments>http://www.gamephys.com/game-physics/bad-news-for-nvidia-and-physx-ubisoft-to-use-havok-middleware-for-future-games/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 20:36:23 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Game Physics]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[Havok Physics]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=398</guid>
		<description><![CDATA[It is being reported over at Xbitlabs that game maker Ubisoft plans to use the Havok Physics Middleware for all of it&#8217;s future game development. This is potentially bad news for Nvidia and PhysX as Ubisoft is one of the major game developers that will not be using or promoting PhysX, read the full article<a class="endrm" href="http://www.gamephys.com/game-physics/bad-news-for-nvidia-and-physx-ubisoft-to-use-havok-middleware-for-future-games/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/first-person-havok-physics-puzzler-twin-sector-trailer/' rel='bookmark' title='First-person Havok Physics Puzzler Twin Sector Trailer'>First-person Havok Physics Puzzler Twin Sector Trailer</a></li>
<li><a href='http://www.gamephys.com/game-physics/new-nvidia-physx-system-software-9-09-0814-whql/' rel='bookmark' title='New NVIDIA PhysX System Software 9.09.0814 WHQL'>New NVIDIA PhysX System Software 9.09.0814 WHQL</a></li>
<li><a href='http://www.gamephys.com/game-physics/nvidia-physx-disables-when-ati-card-is-present-confirmed-by-nvidia/' rel='bookmark' title='Nvidia PhysX disables when ATI card is present, Confirmed by Nvidia'>Nvidia PhysX disables when ATI card is present, Confirmed by Nvidia</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>It is being reported over at <a title="Xbitlabs" href="http://www.xbitlabs.com/news/multimedia/display/20091007161648_Ubisoft_to_Use_Havok_Middleware_for_Future_Games.html" target="_blank">Xbitlabs</a> that game maker Ubisoft plans to use the Havok Physics Middleware for all of it&#8217;s future game development. This is potentially bad news for Nvidia and PhysX as Ubisoft is one of the major game developers that will not be using or promoting PhysX, read the full article <a title="here" href="http://www.xbitlabs.com/news/multimedia/display/20091007161648_Ubisoft_to_Use_Havok_Middleware_for_Future_Games.html" target="_blank">here</a>.</p>
<blockquote><p>Havok, a video game development software firm that is owned by Intel Corp., said this week that it had signed a multi-year licensing agreement with Ubisoft, a leading game publisher, to use Havok’s software and middleware products in upcoming titles across all platforms. The decision will allow Ubisoft to use industry-standard tools better suited for multi-threading hardware.</p></blockquote>
<blockquote><p>“Ubisoft consistently delivers many of the greatest brands in the video games industry and we are thrilled to be named as its long-standing middleware partner. Havok offers the best solutions across all gaming platforms. We believe in providing the most advanced technology to developers while backing our unmatched expertise with first class global support,” said David O&#8217;Meara, Managing Director of Havok.</p>
<p>The two companies did not name which of Havok’s middleware will be used for future games. At present Havok’s family includes six key products:</p>
<p>* Havok AI – provides developers with an optimized cross-platform SDK to perform navigation mesh generation, pathfinding and path following in highly dynamic game environments.<br />
* Havok Animation – a fast and flexible animation SDK and tool chain that provide optimized playback and real-time blending on current and next-generation game systems.<br />
* Havok Behavior – a system for developing event-driven character behaviors in a game.<br />
* Havok Cloth – a platform-optimized runtime and toolset that increases the believability of game characters and environments. It allows character designers to go beyond simplistic tight-fitting or hand-animated clothing, and to add believable, physically-based motion to garments like skirts, capes, shirts, trousers and coats, as well other deformable items like hair, bellies or tails.<br />
* Havok Destruction – a cross-platform tool for simulation of rigid body destruction.<br />
* Havok Physics – a real-time collision detection and physical simulation solution.</p>
<p>“We’ve always appreciated Havok&#8217;s willingness to listen and work with us on serious and sophisticated commercial and technical issues. Havok goes the extra mile to understand the complexities of our business and the challenges development teams face,” said Pierre Escaich, studio operations director of Ubisoft.</p></blockquote>
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<li><a href='http://www.gamephys.com/game-physics/new-nvidia-physx-system-software-9-09-0814-whql/' rel='bookmark' title='New NVIDIA PhysX System Software 9.09.0814 WHQL'>New NVIDIA PhysX System Software 9.09.0814 WHQL</a></li>
<li><a href='http://www.gamephys.com/game-physics/nvidia-physx-disables-when-ati-card-is-present-confirmed-by-nvidia/' rel='bookmark' title='Nvidia PhysX disables when ATI card is present, Confirmed by Nvidia'>Nvidia PhysX disables when ATI card is present, Confirmed by Nvidia</a></li>
</ol></p>]]></content:encoded>
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		<title>Renegade X UT3 Mod Open Beta on September 30th, New Trailer</title>
		<link>http://www.gamephys.com/gaming-news/renegade-x-ut3-mod-open-beta-on-september-30th-new-trailer/</link>
		<comments>http://www.gamephys.com/gaming-news/renegade-x-ut3-mod-open-beta-on-september-30th-new-trailer/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 01:43:43 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Renegade X]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=327</guid>
		<description><![CDATA[Renegade X the UT3 modification that is pretty much a remake of C&#38;C Renegade on the Unreal 3 Engine has been given an open beta release date along with a new game play trailer. The mod being developed by Totem Arts looks very impressive from the trailer. Whether or not you are a die hard<a class="endrm" href="http://www.gamephys.com/gaming-news/renegade-x-ut3-mod-open-beta-on-september-30th-new-trailer/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/first-person-havok-physics-puzzler-twin-sector-trailer/' rel='bookmark' title='First-person Havok Physics Puzzler Twin Sector Trailer'>First-person Havok Physics Puzzler Twin Sector Trailer</a></li>
<li><a href='http://www.gamephys.com/gaming-news/rage-quakecon-2009-trailer/' rel='bookmark' title='Rage QuakeCon 2009 Trailer'>Rage QuakeCon 2009 Trailer</a></li>
<li><a href='http://www.gamephys.com/gaming-news/wolfenstein-castle-environment-trailer/' rel='bookmark' title='Wolfenstein Castle Environment Trailer'>Wolfenstein Castle Environment Trailer</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a title="Renegade X" href="http://www.renegade-x.com/" target="_blank">Renegade X</a> the UT3 modification that is pretty much a remake of C&amp;C Renegade on the Unreal 3 Engine has been given an open beta release date along with a new game play trailer. The mod being developed by <a title="Totem Arts" href="http://www.moddb.com/groups/totem-arts" target="_blank">Totem Arts</a> looks very impressive from the trailer. Whether or not you are a die hard C&amp;C Renegade fan or looking for a good reason to reinstall UT3 or actually purchase it you may want to keep an eye on this and try it out on September 30th.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="632" height="419" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/anYHsQufqKw&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="632" height="419" src="http://www.youtube.com/v/anYHsQufqKw&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>From the <a title="Renegade X mod DB page" href="http://www.moddb.com/mods/renegade-x" target="_blank">Renegade X mod DB page</a>:</p>
<blockquote><p>Renegade X is coming soon to a computer near you. The Renegade X open beta will begin on September 30th of this year! We, Totem Arts, have been working hard on getting this mod to its followers for the past couple years, and the time is finally drawing near. As of now, all of our first release content has been finished, and the team is going forward with polishing this project.</p>
<p>Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&amp;C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&amp;C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&amp;C Renegade is truly a hidden gem in the FPS genre.</p>
<p>C&amp;C Renegade&#8217;s specialty was its multiplayer mode, because it was not mindless killing like most games. A player was thrown into a battle as soon as he joined a server, in which teamplay was the only way to win. The game revolves around a war between the Global Defense Initiative, and the Brotherhood of Nod. Each faction would have their own base of operations consisting of buildings. A team had to work together to destroy the enemy base, while keeping theirs intact. By simply switching engines, our team will have fixed many of C&amp;C Renegade&#8217;s faults. The original game had many problems such as bad netcoding, poor graphics, glitches, etc. Our main goal is to bring this great gameplay to the masses, all the graphical enhancements is merely just icing on the cake.</p></blockquote>
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<p>Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/first-person-havok-physics-puzzler-twin-sector-trailer/' rel='bookmark' title='First-person Havok Physics Puzzler Twin Sector Trailer'>First-person Havok Physics Puzzler Twin Sector Trailer</a></li>
<li><a href='http://www.gamephys.com/gaming-news/rage-quakecon-2009-trailer/' rel='bookmark' title='Rage QuakeCon 2009 Trailer'>Rage QuakeCon 2009 Trailer</a></li>
<li><a href='http://www.gamephys.com/gaming-news/wolfenstein-castle-environment-trailer/' rel='bookmark' title='Wolfenstein Castle Environment Trailer'>Wolfenstein Castle Environment Trailer</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>AI on the GPU: InstinctTech DogFighter CudaDemo</title>
		<link>http://www.gamephys.com/game-physics/ai-on-the-gpu-instincttech-dogfighter-cudademo/</link>
		<comments>http://www.gamephys.com/game-physics/ai-on-the-gpu-instincttech-dogfighter-cudademo/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 02:12:14 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Game Physics]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[nVidai]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=288</guid>
		<description><![CDATA[In the near future we may not just be dealing with dedicated PhysX cards to run Physics calculations for games, you may also have a dedicated AI card: From Bluesnews: Instinct Technology has collaborated with Dark Water Studios to create a movie showing how their middleware product Instinct Studio is able to use NVIDIA&#8217;s CUDA<a class="endrm" href="http://www.gamephys.com/game-physics/ai-on-the-gpu-instincttech-dogfighter-cudademo/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/new-whql-certified-190-62-geforce-drivers-with-physx-optimizations-released/' rel='bookmark' title='New WHQL-Certified 190.62 GeForce Drivers with PhysX optimizations Released'>New WHQL-Certified 190.62 GeForce Drivers with PhysX optimizations Released</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>In the near future we may not just be dealing with dedicated PhysX cards to run Physics calculations for games, you may also have a dedicated AI card:</p>
<p>From <a title="Bluesnews" href="http://www.bluesnews.com" target="_blank">Bluesnews</a>:</p>
<p>Instinct Technology has collaborated with Dark Water Studios to create a movie showing how their middleware product Instinct Studio is able to use NVIDIA&#8217;s CUDA technology to offload AI from the CPU onto the GPU of the graphics card. The trailer shows GPU-controlled flocking behavior in DogFighter that allowed them to display a ridiculous (as in over 4000) number of aircraft on the screen at once, all controlled by a single CUDA-enabled graphics card. The clip is posted on the <a title="YouTube" href="http://www.youtube.com/watch?v=Z-gpwCspxi8" target="_blank">YouTube</a>, and here&#8217;s word:</p>
<blockquote><p>This is a video from a case study/tech our friends from Instinct Tech (www.instinct-tech.com) did for us. We wanted to know how easily a technology like CUDA could be used from inside Instinct Studio (the game engine were using for our WIP title DogFighter [www.dark-water-studios.com]) and if the additional horse power can be utilized for some game mechanics.</p>
<p>The demo shows 4096 bot planes handled solely on a single GPU parallel to game rendering. The bot planes use steering behaviours for flocking, navigation and obstacle avoidance. The planes are fully lit and rendered (with shadows). The demo runs with interactive frame rate on main stream CUDA enabled graphics cards. In comparison the same simulation without utilizing CUDA achieved a similar frame rate on a decent machine with only 512 planes in our tests. The steering computation for 512 planes requires about 260.000 neighbour queries while for 4096 planes this grows to a whopping 16 Million queries. The algorithm can be easily parallelized, explaining the advantage of technologies like CUDA for this kind of problem. Even if there is a potential to optimize the algorithm for CPU the clear benefit for us is a heavily reduced development time.</p></blockquote>
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</ol></p>]]></content:encoded>
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		<title>Operation Flashpoint Dragon Rising 4 player online co-op Gameplay Video</title>
		<link>http://www.gamephys.com/gaming-news/operation-flashpoint-dragon-rising-4-player-online-co-op-gameplay-video/</link>
		<comments>http://www.gamephys.com/gaming-news/operation-flashpoint-dragon-rising-4-player-online-co-op-gameplay-video/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 01:08:34 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[CO-OP]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Operation Flashpoint Dragon Rising]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=254</guid>
		<description><![CDATA[A new video has surfaced on YouTube showing off 4 player online co-op gameplay from Operation Flashpoint Dragon Rising. In case you missed it check out the other recent Operation Flashpoint 2 videos we posted a few days ago: 4 New Operation Flashpoint 2 Dragon Rising Video&#8217;s. Operation Flashpoint 2 Dragon Rising is currently in<a class="endrm" href="http://www.gamephys.com/gaming-news/operation-flashpoint-dragon-rising-4-player-online-co-op-gameplay-video/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/4-new-operation-flashpoint-2-dragon-rising-videos/' rel='bookmark' title='4 New Operation Flashpoint 2 Dragon Rising Video&#8217;s'>4 New Operation Flashpoint 2 Dragon Rising Video&#8217;s</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-dragon-rising-vehicles-trailer/' rel='bookmark' title='Operation Flashpoint: Dragon Rising &#8220;Vehicles Trailer&#8221;'>Operation Flashpoint: Dragon Rising &#8220;Vehicles Trailer&#8221;</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-dragon-rising-hardcore-mode-trailer/' rel='bookmark' title='Operation Flashpoint: Dragon Rising -Hardcore Mode Trailer'>Operation Flashpoint: Dragon Rising -Hardcore Mode Trailer</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>A new video has surfaced on YouTube showing off 4 player online co-op gameplay from <a title="Operation Flashpoint 2 Dragon Rising" href="http://www.codemasters.com/flashpoint/" target="_blank">Operation Flashpoint Dragon Rising</a>. In case you missed it check out the other recent Operation Flashpoint 2 videos we posted a few days ago: <a title="4 New Operation Flashpoint 2 Dragon Rising Video's " href="http://www.gamephys.com/2009/08/26/4-new-operation-flashpoint-2-dragon-rising-videos/" target="_blank">4 New Operation Flashpoint 2 Dragon Rising Video&#8217;s</a>.  Operation Flashpoint 2 Dragon Rising is currently in development by Codemasters and is on schedule to be released on October 6th, 2009 for the PC, PS3 and Xbox 360.</p>
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<p>Related posts:<ol><li><a href='http://www.gamephys.com/game-physics/4-new-operation-flashpoint-2-dragon-rising-videos/' rel='bookmark' title='4 New Operation Flashpoint 2 Dragon Rising Video&#8217;s'>4 New Operation Flashpoint 2 Dragon Rising Video&#8217;s</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-dragon-rising-vehicles-trailer/' rel='bookmark' title='Operation Flashpoint: Dragon Rising &#8220;Vehicles Trailer&#8221;'>Operation Flashpoint: Dragon Rising &#8220;Vehicles Trailer&#8221;</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-dragon-rising-hardcore-mode-trailer/' rel='bookmark' title='Operation Flashpoint: Dragon Rising -Hardcore Mode Trailer'>Operation Flashpoint: Dragon Rising -Hardcore Mode Trailer</a></li>
</ol></p>]]></content:encoded>
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		<title>Call of Duty: Modern Warfare 2 Gameplay Video Leaked</title>
		<link>http://www.gamephys.com/gaming-news/call-of-duty-modern-warfare-2-gameplay-video-leaked/</link>
		<comments>http://www.gamephys.com/gaming-news/call-of-duty-modern-warfare-2-gameplay-video-leaked/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 01:25:23 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Moder Warfare 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=247</guid>
		<description><![CDATA[A new and supposedly leaked gameplay video from Call Of Duty: Modern Warfare 2 has surfaced on YouTube. Shot at the Game Crazy company convention on 8/25/09. The video shows 1:39 of some impressive gameplay footage. Check it out below. // Related posts:New S.T.A.L.K.E.R Call Of Pripyat Gameplay Footage New Murky, Moody Footage Of S.T.A.L.K.E.R.<a class="endrm" href="http://www.gamephys.com/gaming-news/call-of-duty-modern-warfare-2-gameplay-video-leaked/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/gaming-news/new-s-t-a-l-k-e-r-call-of-pripyat-gameplay-footage/' rel='bookmark' title='New S.T.A.L.K.E.R Call Of Pripyat Gameplay Footage'>New S.T.A.L.K.E.R Call Of Pripyat Gameplay Footage</a></li>
<li><a href='http://www.gamephys.com/gaming-news/new-murky-moody-footage-of-s-t-a-l-k-e-r-call-of-pripyat/' rel='bookmark' title='New Murky, Moody Footage Of S.T.A.L.K.E.R. Call of Pripyat'>New Murky, Moody Footage Of S.T.A.L.K.E.R. Call of Pripyat</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-2-special-operations-mission-gameplay-footage/' rel='bookmark' title='Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage'>Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>A new and supposedly leaked gameplay video from Call Of Duty: Modern Warfare 2 has surfaced on YouTube. Shot at the Game Crazy company convention on 8/25/09. The video shows 1:39 of some impressive gameplay footage. Check it out below.</p>
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<p>Related posts:<ol><li><a href='http://www.gamephys.com/gaming-news/new-s-t-a-l-k-e-r-call-of-pripyat-gameplay-footage/' rel='bookmark' title='New S.T.A.L.K.E.R Call Of Pripyat Gameplay Footage'>New S.T.A.L.K.E.R Call Of Pripyat Gameplay Footage</a></li>
<li><a href='http://www.gamephys.com/gaming-news/new-murky-moody-footage-of-s-t-a-l-k-e-r-call-of-pripyat/' rel='bookmark' title='New Murky, Moody Footage Of S.T.A.L.K.E.R. Call of Pripyat'>New Murky, Moody Footage Of S.T.A.L.K.E.R. Call of Pripyat</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-2-special-operations-mission-gameplay-footage/' rel='bookmark' title='Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage'>Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage</a></li>
</ol></p>]]></content:encoded>
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		<title>First-person Havok Physics Puzzler Twin Sector Trailer</title>
		<link>http://www.gamephys.com/game-physics/first-person-havok-physics-puzzler-twin-sector-trailer/</link>
		<comments>http://www.gamephys.com/game-physics/first-person-havok-physics-puzzler-twin-sector-trailer/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 01:12:25 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Game Physics]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Havok Physics]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Twin Sector]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=223</guid>
		<description><![CDATA[Rock, Paper, Shotgun has posted a new teaser trailer for the upcoming Havok Physics based first-person puzzler Twin Sector. The game will take advantage of the Havok Physics engine to solve puzzles in a similar fashion to Portal. According to the Twin Sector website the game is going to be released on September 17th 2009<a class="endrm" href="http://www.gamephys.com/game-physics/first-person-havok-physics-puzzler-twin-sector-trailer/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/gaming-news/new-murky-moody-footage-of-s-t-a-l-k-e-r-call-of-pripyat/' rel='bookmark' title='New Murky, Moody Footage Of S.T.A.L.K.E.R. Call of Pripyat'>New Murky, Moody Footage Of S.T.A.L.K.E.R. Call of Pripyat</a></li>
<li><a href='http://www.gamephys.com/gaming-news/rage-quakecon-2009-trailer/' rel='bookmark' title='Rage QuakeCon 2009 Trailer'>Rage QuakeCon 2009 Trailer</a></li>
<li><a href='http://www.gamephys.com/game-physics/physx-enabled-dark-void-cinematic-trailer-and-gameplay-footage/' rel='bookmark' title='PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage'>PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a title="Rock, Paper, Shotgun" href="http://www.rockpapershotgun.com" target="_blank">Rock, Paper, Shotgun</a> has posted a new teaser trailer for the upcoming Havok Physics based first-person puzzler <a title="Tein Sector" href="http://www.headupgames.com/conpresso/_rubric/index.php?rubric=DE+Games+Twin-Sector+Facts" target="_blank">Twin Sector</a>. The game will take advantage of the Havok Physics engine to solve puzzles in a similar fashion to Portal. According to the Twin Sector website the game is going to be released on September 17th 2009 for the PC. If you are a fan of Portal or just crazy for any game with cool physics then this looks like a game to definitely keep an eye on.</p>
<p>From <a title="Rock, Paper, Shotgun" href="http://www.rockpapershotgun.com" target="_blank">Rock,Paper,Shotgun</a>:</p>
<blockquote><p>Set inside a cryogenic containment facility where things have gone rather wrong, Twin Sector tasks you with using the power of physics to enable your female protagonist to fix a wonky reactor. You will, naturally, need to figure out what else is down there in the techno-tombs with you, and why it wishes to foil your efforts. Happily the guiding voice of a helpful AI is there to help you jump through the hoops.</p>
<p>Assuming independent German devs Headup can pull off the physics puzzles satisfactorily, this could be a great game, as well as a splendid tech-demo for the Havok physics systems on which it is based. Twin Sector is reportedly out next month, and the trailer is entombed below.</p></blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="377" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptacess" value="always" /><param name="wmode" value="transparent" /><param name="src" value="http://v.giantrealm.com/embed3/pi=MjE5&amp;fi=NGQ3ODlhMDRkODIwYjdjZmYxZTI4YzRjN2I2MmNmYzlhNGUyNzI0OA==&amp;vu=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGQ3ODlhMDRkODIwYjdjZmYxZTI4YzRjN2I2MmNmYzlhNGUyNzI0OC92aWRlby54bWw/X3Q9MTI1MTIwNTQ0Ng==&amp;vuh=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGQ3ODlhMDRkODIwYjdjZmYxZTI4YzRjN2I2MmNmYzlhNGUyNzI0OC92aWRlby54bWw/X3Q9MTI1MTIwNTQ0NiZxdWFsaXR5PWhpZ2hxdWFsaXR5&amp;cu=aHR0cDovL3d3dy5yb2NrcGFwZXJzaG90Z3VuLmNvbS8yMDA5LzA4LzI1L2FuZC10aGVuLXRoZXJlLXdlcmUtcGh5c2ljcy10d2luLXNlY3Rvci8jbW9yZS0xNjUzOQ==&amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMTk3NDgvMTk3NDhfVHdpbl9TZWN0b3JfVGVhc2VyX1RyYWlsZXJfTG93cmVzXzEyNTEyMDUyNjMuanBn&amp;vt=VHdpbiBTZWN0b3IgVGVhc2Vy&amp;c_embedding-allowed=MQ==&amp;c_stats-url=" /><embed type="application/x-shockwave-flash" width="630" height="377" src="http://v.giantrealm.com/embed3/pi=MjE5&amp;fi=NGQ3ODlhMDRkODIwYjdjZmYxZTI4YzRjN2I2MmNmYzlhNGUyNzI0OA==&amp;vu=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGQ3ODlhMDRkODIwYjdjZmYxZTI4YzRjN2I2MmNmYzlhNGUyNzI0OC92aWRlby54bWw/X3Q9MTI1MTIwNTQ0Ng==&amp;vuh=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGQ3ODlhMDRkODIwYjdjZmYxZTI4YzRjN2I2MmNmYzlhNGUyNzI0OC92aWRlby54bWw/X3Q9MTI1MTIwNTQ0NiZxdWFsaXR5PWhpZ2hxdWFsaXR5&amp;cu=aHR0cDovL3d3dy5yb2NrcGFwZXJzaG90Z3VuLmNvbS8yMDA5LzA4LzI1L2FuZC10aGVuLXRoZXJlLXdlcmUtcGh5c2ljcy10d2luLXNlY3Rvci8jbW9yZS0xNjUzOQ==&amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMTk3NDgvMTk3NDhfVHdpbl9TZWN0b3JfVGVhc2VyX1RyYWlsZXJfTG93cmVzXzEyNTEyMDUyNjMuanBn&amp;vt=VHdpbiBTZWN0b3IgVGVhc2Vy&amp;c_embedding-allowed=MQ==&amp;c_stats-url=" wmode="transparent" allowscriptacess="always" allowfullscreen="true"></embed></object></p>
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<li><a href='http://www.gamephys.com/game-physics/physx-enabled-dark-void-cinematic-trailer-and-gameplay-footage/' rel='bookmark' title='PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage'>PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage</a></li>
</ol></p>]]></content:encoded>
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		<title>New Borderlands Gameplay Footage</title>
		<link>http://www.gamephys.com/gaming-news/new-borderlands-gameplay-footage/</link>
		<comments>http://www.gamephys.com/gaming-news/new-borderlands-gameplay-footage/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 02:23:31 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=210</guid>
		<description><![CDATA[GameTrailers.com has released a Borderlands gameplay montage showing off some impressive new footage from Borderlands. If you missed it be sure to check out the Borderlands Multiplayer Gameplay video here. Borderlands is scheduled to be released for PC, Xbox and PS3 on October 20th 2009. Video Games &#124; Borderlands &#124; Gameplay Montage XBox 360 &#124;<a class="endrm" href="http://www.gamephys.com/gaming-news/new-borderlands-gameplay-footage/">Read More</a>


Related posts:<ol><li><a href='http://www.gamephys.com/gaming-news/borderlands-multiplayer-gameplay-video/' rel='bookmark' title='Borderlands Multiplayer Gameplay Video'>Borderlands Multiplayer Gameplay Video</a></li>
<li><a href='http://www.gamephys.com/game-physics/physx-enabled-dark-void-cinematic-trailer-and-gameplay-footage/' rel='bookmark' title='PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage'>PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-2-special-operations-mission-gameplay-footage/' rel='bookmark' title='Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage'>Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a title="GameTrailers.com" href="http://www.gametrailers.com/" target="_blank">GameTrailers.com</a> has released a Borderlands gameplay montage showing off some impressive new footage from Borderlands. If you missed it be sure to check out the <a title="Borderlands Multiplayer Gameplay video here" href="http://www.gamephys.com/2009/08/12/borderlands-multiplayer-gameplay-video/" target="_self">Borderlands Multiplayer Gameplay video here</a>. Borderlands is scheduled to be released for PC, Xbox and PS3 on October 20th 2009.</p>
<div style="width: 480px;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="394" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=54862" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="630" height="394" src="http://www.gametrailers.com/remote_wrap.php?mid=54862" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color:#FFFFFF;" title="Borderlands" href="http://www.gametrailers.com/game/5366.html">Borderlands</a> | <a style="color:#FFFFFF;" title="Gameplay Montage" href="http://www.gametrailers.com/player/54862.html">Gameplay Montage</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" title="XBox 360" href="http://www.gametrailers.com/platformlist/xb360/index.html">XBox 360</a> | <a style="color:#FFFFFF;" title="PS3" href="http://www.gametrailers.com/platformlist/ps3/index.html">Playstation 3</a> | <a style="color:#FFFFFF;" title="Wii" href="http://www.gametrailers.com/platformlist/wii/index.html">Nintendo Wii</a></div>
</div>
</div>
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<p>Related posts:<ol><li><a href='http://www.gamephys.com/gaming-news/borderlands-multiplayer-gameplay-video/' rel='bookmark' title='Borderlands Multiplayer Gameplay Video'>Borderlands Multiplayer Gameplay Video</a></li>
<li><a href='http://www.gamephys.com/game-physics/physx-enabled-dark-void-cinematic-trailer-and-gameplay-footage/' rel='bookmark' title='PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage'>PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage</a></li>
<li><a href='http://www.gamephys.com/gaming-news/operation-flashpoint-2-special-operations-mission-gameplay-footage/' rel='bookmark' title='Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage'>Operation Flashpoint 2 &#8216;Special Operations&#8217; Mission Gameplay Footage</a></li>
</ol></p>]]></content:encoded>
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		<title>PhysX Enabled Dark Void Cinematic Trailer and Gameplay Footage</title>
		<link>http://www.gamephys.com/game-physics/physx-enabled-dark-void-cinematic-trailer-and-gameplay-footage/</link>
		<comments>http://www.gamephys.com/game-physics/physx-enabled-dark-void-cinematic-trailer-and-gameplay-footage/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 05:40:23 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Game Physics]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=202</guid>
		<description><![CDATA[A new cinematic trailer and gameplay footage has been released for Dark Void. The game when released is going to be one of the most PhysX intensive games to date. Dark Void will be released on January 12th 2010 for the Xbox 360, PlayStation 3 and the PC, which will feature numerous GPU-accelerated PhysX effects<a class="endrm" href="http://www.gamephys.com/game-physics/physx-enabled-dark-void-cinematic-trailer-and-gameplay-footage/">Read More</a>


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			<content:encoded><![CDATA[<p>A new cinematic trailer and gameplay footage has been released for Dark Void. The game when released is going to be one of the most PhysX intensive games to date.</p>
<p>Dark Void will be released on January 12th 2010 for the Xbox 360, PlayStation 3 and the PC, which will feature numerous GPU-accelerated PhysX effects for a truly immersive game experience. For more information on Dark Void, visit:<a title="www.darkvoidgame.com" href="http://www.darkvoidgame.com" target="_blank"> www.darkvoidgame.com</a>.</p>
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<p>Dark Void Gameplay Footage:</p>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="267" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.viddler.com/simple_on_site/dc7d8a8" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="630" height="267" src="http://www.viddler.com/simple_on_site/dc7d8a8" name="viddler" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>When released Dark Void will be one of the most PhysX intensive games.</p>
<p>from <a title="NVIDIA Press Release" href="http://www.nvidia.com/object/io_1240832649742.html" target="_blank">NVIDIA Press release</a>:</p>
<blockquote><p><strong>SANTA CLARA, CA—APRIL 28, 2009—</strong>Capcom Entertainment, Inc., the publisher of <em>Dark Void</em>™, an upcoming science fiction action adventure that combines aerial and ground-pounding combat for a thrilling third-person shooter experience, are reaching for the skies in the way they have adopted NVIDIA® PhysX® and APEX technologies to deliver stunning in-game physics effects. In fact, when it ships in the fall of 2009, <em>Dark Void</em> will have the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the game’s innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce® GPUs when played on compatible desktop PCs.</p>
<p>Developed by Airtight Games and Capcom, <em>Dark Void</em> incorporates a unique vertical combat system that allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to gamers. The game’s jetpack allows players to fly with reckless abandon while performing hair-raising stunts, taking the 3D action to a whole new level. Airtight Games is utilizing both NVIDIA PhysX and APEX technologies to deliver an inspired, interactive experience, complete with a GPU-accelerated particle system that is used extensively for weapons and debris effects.</p>
<p>“The extensive capabilities that NVIDIA PhysX and APEX technologies provide to developers is colossal,” said Jim Deal, President at Airtight Games. “For example, the new APEX turbulence module that NVIDIA recently introduced allows us to have infinite artistic freedom in the way the game looks, plays, and feels. We hope that gamers will appreciate these fine touches when they play <em>Dark Void</em> later this year.”</p>
<p>The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, Nintendo Wii™, and the iPhone, and can be accelerated by both the CPU and any CUDA™-enabled NVIDIA GPU.</p></blockquote>
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		<title>New Murky, Moody Footage Of S.T.A.L.K.E.R. Call of Pripyat</title>
		<link>http://www.gamephys.com/gaming-news/new-murky-moody-footage-of-s-t-a-l-k-e-r-call-of-pripyat/</link>
		<comments>http://www.gamephys.com/gaming-news/new-murky-moody-footage-of-s-t-a-l-k-e-r-call-of-pripyat/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 19:24:04 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Call of Pripyat]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[STALKER]]></category>

		<guid isPermaLink="false">http://www.gamephys.com/?p=194</guid>
		<description><![CDATA[Rock, Paper, Shotgun has posted a new trailer for S.T.A.L.K.E.R. Call of Pripyat. The new trailer features some of the areas you will be able to explore in the game along with a good feeling for what the atmosphere will be like. A new video also recently surfaced showing over 6 monites of gameplay footage,<a class="endrm" href="http://www.gamephys.com/gaming-news/new-murky-moody-footage-of-s-t-a-l-k-e-r-call-of-pripyat/">Read More</a>


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			<content:encoded><![CDATA[<p><a title="Rock, Paper, Shotgun" href="http://www.rockpapershotgun.com" target="_blank">Rock, Paper, Shotgun</a> has posted a new trailer for <a title="S.T.A.L.K.E.R. Call of Pripyat" href="http://cop.stalker-game.com/" target="_blank">S.T.A.L.K.E.R. Call of Pripyat</a>. The new trailer features some of the areas you will be able to explore in the game along with a good feeling for what the atmosphere will be like. A new video also recently surfaced showing over 6 monites of gameplay footage, you can check it out <a title="here" href="http://www.gamephys.com/2009/08/16/new-s-t-a-l-k-e-r-call-of-pripyat-gameplay-footage/" target="_blank">here</a> or watch the video below.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptacess" value="always" /><param name="wmode" value="transparent" /><param name="src" value="http://v.giantrealm.com/embed3/pi=MjE5&amp;fi=NGY0NGVkNzlkMjA1Y2VkN2I1YWZjZTNhZTkwNjBiYWU1ZTc2ZGM3Ng==&amp;vu=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGY0NGVkNzlkMjA1Y2VkN2I1YWZjZTNhZTkwNjBiYWU1ZTc2ZGM3Ni92aWRlby54bWw/X3Q9MTI1MDg2MTIwNA==&amp;vuh=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGY0NGVkNzlkMjA1Y2VkN2I1YWZjZTNhZTkwNjBiYWU1ZTc2ZGM3Ni92aWRlby54bWw/X3Q9MTI1MDg2MTIwNCZxdWFsaXR5PWhpZ2hxdWFsaXR5&amp;cu=aHR0cDovL3d3dy5yb2NrcGFwZXJzaG90Z3VuLmNvbS8yMDA5LzA4LzIxL211cmt5LW1vb2R5LWZvb3RhZ2Utb2YtY2FsbC1vZi1wcmlweWF0LyNtb3JlLTE2Mzgy&amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMTg3NTQvMTg3NTRfc3RrX2NvcF82NDB4MzYwX2VuZ18xMjUwODYwMTQ0LmpwZw==&amp;vt=U3RhbGtlcjogQ2FsbCBPZiBQcmlweWF0&amp;c_embedding-allowed=MQ==&amp;c_stats-url=" /><embed type="application/x-shockwave-flash" width="630" height="339" src="http://v.giantrealm.com/embed3/pi=MjE5&amp;fi=NGY0NGVkNzlkMjA1Y2VkN2I1YWZjZTNhZTkwNjBiYWU1ZTc2ZGM3Ng==&amp;vu=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGY0NGVkNzlkMjA1Y2VkN2I1YWZjZTNhZTkwNjBiYWU1ZTc2ZGM3Ni92aWRlby54bWw/X3Q9MTI1MDg2MTIwNA==&amp;vuh=aHR0cDovL3ZpZGVvcy5nYW1lcmlvdC5jb20vdmlkZW8vNGY0NGVkNzlkMjA1Y2VkN2I1YWZjZTNhZTkwNjBiYWU1ZTc2ZGM3Ni92aWRlby54bWw/X3Q9MTI1MDg2MTIwNCZxdWFsaXR5PWhpZ2hxdWFsaXR5&amp;cu=aHR0cDovL3d3dy5yb2NrcGFwZXJzaG90Z3VuLmNvbS8yMDA5LzA4LzIxL211cmt5LW1vb2R5LWZvb3RhZ2Utb2YtY2FsbC1vZi1wcmlweWF0LyNtb3JlLTE2Mzgy&amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMTg3NTQvMTg3NTRfc3RrX2NvcF82NDB4MzYwX2VuZ18xMjUwODYwMTQ0LmpwZw==&amp;vt=U3RhbGtlcjogQ2FsbCBPZiBQcmlweWF0&amp;c_embedding-allowed=MQ==&amp;c_stats-url=" wmode="transparent" allowscriptacess="always" allowfullscreen="true"></embed></object></p>
<p>Over 6 minutes of gameplay footage:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="342" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2NEM2kNYLK4&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="630" height="342" src="http://www.youtube.com/v/2NEM2kNYLK4&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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