Robbaz has got hold of Red Faction: Guerrilla PC several days before it’s official release on September 15th. Playing at 1920×1080 16xaa and other high settings he has made an impressive high definition video showing off the PC Gameplay and it’s impressive Physics based destruction. Red Faction Guerrilla uses the Geomod 2.0 engine which allows for completely destructible buildings. This game is definitely a showcase for Physics based games of the future and how we will be playing games someday with completely destructible buildings and terrain. Check out the video below or the HD version here.
Robbaz has made and uploaded an impressive PhysX Comparison video for Batman Arkham Asylum. Robbaz shows what the game looks like with PhysX enabled and disabled and all the different PhysX features that are implemented into the game. This video is similar to the PhysX comparison videos that Zogrim over at PhysXinfo.com has made. If you have never seen any gameplay footage of Batman Arkham Asylum or interested in what PhysX brings to the game you will definitely want to check this video out either way.
Be sure to check out the other PhysX videos for Batman Arkham Asylum we have posted about before:
darthcyclonis over at the NGOHQ.com forums has confirmed via an email from Nvidia customer care that the newer Geforce drivers disable PhysX when an ATi card is present.
Since the release of 186 graphics drivers Nvidia has decided to disable PhysX anytime a Non-Nvidia GPU is even present in the same PC. Nvidia again has shot themselves in the foot here and showed they are not customer oriented. Since they are pushing Physx this will not win over any ATI fanboys with this latest decision.
Here is the response that darthcyclonis recevied from Nvidia customer care about this problem:
“Hello JC,
Ill explain why this function was disabled.
Physx is an open software standard any company can freely develop hardware or software that supports it. Nvidia supports GPU accelerated Physx on NVIDIA GPUs while using NVIDIA GPUs for graphics. NVIDIA performs extensive Engineering, Development, and QA work that makes Physx a great experience for customers. For a variety of reasons – some development expense some quality assurance and some business reasons NVIDIA will not support GPU accelerated Physx with NVIDIA GPUs while GPU rendering is happening on non- NVIDIA GPUs. I’m sorry for any inconvenience caused but I hope you can understand.
Best Regards,
Troy
NVIDIA Customer Care”
If anyone has vast knowledge or experience with Geforce drivers and PhysX and would like to find a way to work around this problem, cyclone3d over that the [H]ardOCP.com physics processing forums has been trying to figure out a way to workout this ATi/PhysX block that Nvidia has implemented in the newer Geforce drivers, check it out here.
John Yan over at Gaming Nexus has posted an impressive and very in-depth article covering the PhysX in Darkest Of Days. John does a plethora of benchmarks running the game with PhysX in Low,Medium and High settings, the 3 settings available in the game for PhysX. The benchmarks are run at all 3 settings without a dedicated PhysX card and then with a dedicated PhysX card to see the results and benefits of having a dedicated PhysX card. Check out the article here.
From Gaming Nexus:
Darkest of Days is a title that takes advantage of NVIDIA’s PhysX technology to offer a more realistic looking battlefield. From smoke effects to rock chips from gunfire to leaves falling, 8monkey Labs has really strived to incorporate the technology well into the title. While this isn’t a review of the game as we have someone on staff doing a full blown review, I’ll be taking a look how PhysX affects the performance of the machine as well as what added effects are available when you do decide to use it. I’ll also look at how using a dedicated PhysX card does in increasing performance over using a single card to do both PhysX and graphics rendering at the same time.
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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