GamePhys

The Video Game Physics Blog

Some Cool NVIDIA APEX Physics Tests Done with the UDK

mfsksa has been playing around with the Apex PhysX available in the Unreal Development Kit and has made a pretty cool test level with the UDK showing off Apex PhysX. Check them out below and check out his YouTube page here. We have now seen a number of people working with the new Apex features in the UDK along with some pretty amazing work like the Completely Destructible Level Made With The UDK and APEX PhysX Destruction. Hopefully we will start to see this stuff implemented into actual games or workable demos.

nVidia APEX Physics Test-02 in UDK:

nVidia APEX Physics Test-01 in UDK:

Torque 3D Pacific Physics (PhysX) Demo and Video

This is a video of the new Torque 3D South Pacific Foliage and Physics demo that GarageGames has released to show off the new features of Torque 3D 1.1. The demo is a tropical island you can run around and play around with the different PhysX features that you could implement into a game with Torque 3D. It has some pretty cool PhysX objects you can destroy and fluid physics for the water that can float and carry away the PhysX objects down a stream in a realistic manner. Check it out below and download it from here.

More info about Torque 3D and GarageGames: http://www.garagegames.com/products/torque-3d/overview

you can download it from this link: http://demos.torquepowered.com/t3d/Pacific.exe

From the Torque 3D website:

PhysX — Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and
destroyable joints.

Read More

Alice: Madness Returns PhysX Graphics Comparison and In-Depth Look

I was pretty excited when i first heard that Alice: Madness Returns has GPU PhysX effects and watching the video from from GeForce.com for the new GTX 560, it looked like Alice: Madness Returns would be implementing PhysX into the game very nicely. As the game has now been released it turns out that GPU PhysX with everything from Cloth, particles, fluid, smoke, and destruction have been implemented into the game and on a pretty large scale, if you play on a PC with an NVIDIA video card (rolls eyes). Anyways, if you are wondering what makes PhysX different from similar features we have seen in games for years and looking for a really in-depth look at how the developers of Alice: Madness Returns implemented PhysX into the game then check out the Alice: Madness Returns PhysX Graphics Comparison from GeForce.com. The article goes into detail on how the game developers worked with NVIDIA to implemented the different PhysX features into the game and how it changes the playing experience. Check it out here and find out more about Alice: Madness Returns at the official site.

GeForce.com Alice: Madness Returns PhysX Graphics Comparison:

The PhysX effects in Alice are the outcome of a two-way collaboration between the developer, Spicy Horse, and NVIDIA’s Developer Technology Team. Having helped the developers of Batman: Arkham Asylum, Cryostasis: Sleep of Reason and Mirror’s Edge enhance their games with PhysX, Alice: Madness Returns, with its unique style and fantasy setting, was the perfect title to augment with PhysX technology. The process began with the developers approaching NVIDIA, and from there, NVIDIA’s team demonstrated past PhysX implementations in other titles and shared information the best way to utilize PhysX effects in the game. In turn, Spicy Horse suggested how they would like to enhance their title, and NVIDIA’s PhysX artists created examples for Spicy Horse to refer to. “This typically involves marking up screenshots and developing prototypes to get a good feeling of how these effects will help enhance the game,” explains NVIDIA PhysX artist Dane Johnston.

Source.

Completely Destructible Level Made With The UDK and APEX PhysX Destruction Part 2

I was pretty amazed when i first saw the Completely Destructible Level Made With The UDK and APEX Destruction from RU1NOUS. The level looks like something from an NVIDIA PhysX tech demo with amazing destruction and Apex PhysX. Now he has made an update to this level and added some awesome PhysX based cloth to the level, check it out below. RU1NOUS also has a pretty cool website and blog for his work and has even made the level available for download here.

According his blog he has finished school and is looking to work in the industry. Hopefully somebody hires this guy so we can see stuff like this implemented into games!

UDK APEX Destruction Project Update WIP:

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