This is a video of the new Torque 3D South Pacific Foliage and Physics demo that GarageGames has released to show off the new features of Torque 3D 1.1. The demo is a tropical island you can run around and play around with the different PhysX features that you could implement into a game with Torque 3D. It has some pretty cool PhysX objects you can destroy and fluid physics for the water that can float and carry away the PhysX objects down a stream in a realistic manner. Check it out below and download it from here.
PhysX — Torque 3D comes with an out-of-the-box PhysX integration on Windows which
includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and
destroyable joints.
I was pretty excited when i first heard that Alice: Madness Returns has GPU PhysX effects and watching the video from from GeForce.com for the new GTX 560, it looked like Alice: Madness Returns would be implementing PhysX into the game very nicely. As the game has now been released it turns out that GPU PhysX with everything from Cloth, particles, fluid, smoke, and destruction have been implemented into the game and on a pretty large scale, if you play on a PC with an NVIDIA video card (rolls eyes). Anyways, if you are wondering what makes PhysX different from similar features we have seen in games for years and looking for a really in-depth look at how the developers of Alice: Madness Returns implemented PhysX into the game then check out the Alice: Madness Returns PhysX Graphics Comparison from GeForce.com. The article goes into detail on how the game developers worked with NVIDIA to implemented the different PhysX features into the game and how it changes the playing experience. Check it out here and find out more about Alice: Madness Returns at the official site.
The PhysX effects in Alice are the outcome of a two-way collaboration between the developer, Spicy Horse, and NVIDIA’s Developer Technology Team. Having helped the developers of Batman: Arkham Asylum, Cryostasis: Sleep of Reason and Mirror’s Edge enhance their games with PhysX, Alice: Madness Returns, with its unique style and fantasy setting, was the perfect title to augment with PhysX technology. The process began with the developers approaching NVIDIA, and from there, NVIDIA’s team demonstrated past PhysX implementations in other titles and shared information the best way to utilize PhysX effects in the game. In turn, Spicy Horse suggested how they would like to enhance their title, and NVIDIA’s PhysX artists created examples for Spicy Horse to refer to. “This typically involves marking up screenshots and developing prototypes to get a good feeling of how these effects will help enhance the game,” explains NVIDIA PhysX artist Dane Johnston.
I was pretty amazed when i first saw the Completely Destructible Level Made With The UDK and APEX Destruction from RU1NOUS. The level looks like something from an NVIDIA PhysX tech demo with amazing destruction and Apex PhysX. Now he has made an update to this level and added some awesome PhysX based cloth to the level, check it out below. RU1NOUS also has a pretty cool website and blog for his work and has even made the level available for download here.
According his blog he has finished school and is looking to work in the industry. Hopefully somebody hires this guy so we can see stuff like this implemented into games!
I am pleased to announce that GamePhys will soon have a dedicated test and benchmarking system for the site. This was a project I have been meaning to do since I started the site back in 2009 but never got around to it. The first phase of this project really got started this past BlackRead More
On Friday at GDC 2012, Aron Zoellner and Kevin Newkirk of NVIDIA presented a really nice hour long session titled Enhancing Games with APEX PhysX (Clothing, Destruction, Turbulence). In this presentation they went over the features of APEX PhysX Cloth, Destruction, and Turbulence which we have seen implemented in recent games like Mafia II andRead More
We have been hearing rumors for the past year now that AMD GPU’s will be used in the next generation consoles however, aside from reports that the Xbox would use a Fusion variant of Bulldozer, we have not been hearing to much about the actual CPU that may be used. Now SemiAccurate claims that theRead More
Zombiethatatehimself creator of the Awesome Apex PhysX Impact Damage Demonstration and Apex PhysX Impact Damage Demonstration With Stucco/plaster, and the Apex PhysX Voronoi Fracture and Destruction Demonstration has made another cool Apex PhysX demonstration with the Unreal Development Kit. This time a similar to the Voronoi Fracture and destruction demonstration but with some cool plasterRead More
Some nice news from Havok as they have announced that they have entered into a “worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform” Hopefully we will see some cool games implement Havok Physics and destruction. The WiiRead More
F1nalspace has made a pretty cool PhysX SPH fluids sandbox you can download and play with showing off some awesome PhysX based SPH(smoothed particle hydrodynamics). Check it out below. I made a fluid simulation in C++ with several customizable scenarios using PhysX SDK 3.0.2 rendered with OpenGL. Fluid rendering is done using a technique calledRead More
I just wanted to post these cool UDK PhysX videos I came across on YouTube. UDK wood fracture from 19minimin91 UDK/Apex Destructible Level Test from lankeytom UDK Physics Fun by GrinchPa
Now this is exciting news, Epic Games has announced in their GDC 2012 press release that they will be showcasing Unreal Engine 4 behind closed doors at GDC 2012. Last year at GDC 2011 we saw the Samaritan demo which was jaw dropping graphics wise but did not showcase much physics, at least destruction wise.Read More
NVIDIA has released new GeForce 295.73 WHQL Drivers which include PhysX 9.12.0209 System Software for improved compatibility and performance in Alice: Madness Returns and Batman: Arkham City. NVIDIA has posted an in-depth article about the improvements you can see in various games on the official Geforce website. There was also a PhysX System Software 9.12.0213Read More
This is old now but I never got around to posting about it back during CES 2012. During the CES 2012 Intel press conference, they showed a lot of information about the upcoming Ivy Bridge Ultrabook processor including a DX11 graphics demo showing off different games that the DX11 capable Ivy Bridge processor will beRead More
The NvidiaApexDeveloper YouTube page has uploaded a new video from the Art Gallery demo showing off some awesome Apex physics and destruction. Check it out below. For more footage of this demo in action check out the original Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB’s video. Hopefully this demo becomes availableRead More
Charlie over at SemiAccurate has posted an interesting rumor that the upcoming NVIDIA Kepler, GK104 GPU will have optimizations for physics calculations in the form of dedicated PhysX hardware described as a “PhysX block.” It is unclear whether these optimizations will be actual dedicated PhysX hardware or just more shaders and other PhysX optimizations butRead More
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