<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Destructible Building Made With Unreal Development Kit Fracture Meshes</title>
	<atom:link href="http://www.gamephys.com/2010/01/10/destructible-building-made-with-unreal-development-kit-fracture-meshes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamephys.com/game-physics/destructible-building-made-with-unreal-development-kit-fracture-meshes/</link>
	<description>The Video Game Physics Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 08:57:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: New Unreal Development Kit Video Shows Destructible Roads And Buildings</title>
		<link>http://www.gamephys.com/game-physics/destructible-building-made-with-unreal-development-kit-fracture-meshes/comment-page-1/#comment-172</link>
		<dc:creator>New Unreal Development Kit Video Shows Destructible Roads And Buildings</dc:creator>
		<pubDate>Sat, 16 Jan 2010 23:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=941#comment-172</guid>
		<description>[...] also roads, using the Fracture meshes in the recently released Unreal Development Kit. We recently posted about his work making destructible buildings here on GamePhys, this time he has made a really cool video with a huge building that can be destroyed along with [...]</description>
		<content:encoded><![CDATA[<p>[...] also roads, using the Fracture meshes in the recently released Unreal Development Kit. We recently posted about his work making destructible buildings here on GamePhys, this time he has made a really cool video with a huge building that can be destroyed along with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Destructible Building Made With Unreal Development Kit Fracture Meshes - Overclock.net - Overclocking.net</title>
		<link>http://www.gamephys.com/game-physics/destructible-building-made-with-unreal-development-kit-fracture-meshes/comment-page-1/#comment-160</link>
		<dc:creator>Destructible Building Made With Unreal Development Kit Fracture Meshes - Overclock.net - Overclocking.net</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=941#comment-160</guid>
		<description>[...] Destructible Building Made With Unreal Development Kit Fracture Meshes      Check this out pretty awesome stuff here, some guy made a completely destructible building using fracture meshes in the Unreal Development Kit, this is definitely the start of some cool stuff, imagine someday when this is standard in games.  http://www.gamephys.com/2010/01/10/d...acture-meshes/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Destructible Building Made With Unreal Development Kit Fracture Meshes      Check this out pretty awesome stuff here, some guy made a completely destructible building using fracture meshes in the Unreal Development Kit, this is definitely the start of some cool stuff, imagine someday when this is standard in games.  <a href="http://www.gamephys.com/2010/01/10/d...acture-meshes/" rel="nofollow">http://www.gamephys.com/2010/01/10/d&#8230;acture-meshes/</a> [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

