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	<title>Comments on: Unreal Development Kit PhysX Based Fracture Test Shows Completely Destructible Environment</title>
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	<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/</link>
	<description>The Video Game Physics Blog</description>
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		<title>By: UDK PhysX Destructibles: Physx Building test &#38; PhysX Street Block Test</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-423</link>
		<dc:creator>UDK PhysX Destructibles: Physx Building test &#38; PhysX Street Block Test</dc:creator>
		<pubDate>Tue, 23 Feb 2010 20:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-423</guid>
		<description>[...] Unreal Development Kit PhysX Based Fracture Test Shows Completely Destructible Environment New Unreal Development Kit Videos Show PhysX Based Destruction Tutorial: Build Your Own PhysX Destructible’s With The Unreal Development Kit New UDK PhysX Wall Test Shows Entire Sections Falling Over PhysX Street Block Test: the beginning of a small sized city block with each item that you see utilizing physics in one way or another. This was created by combining the effect&#8217;s of rigid body&#8217;s,physx walls,Joints, and Kactors. It is extremely slow in area&#8217;s due to a crappy video card&#8230;&#8230; intel x4500HD and due to me not optimizing most of the sections yet. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unreal Development Kit PhysX Based Fracture Test Shows Completely Destructible Environment New Unreal Development Kit Videos Show PhysX Based Destruction Tutorial: Build Your Own PhysX Destructible’s With The Unreal Development Kit New UDK PhysX Wall Test Shows Entire Sections Falling Over PhysX Street Block Test: the beginning of a small sized city block with each item that you see utilizing physics in one way or another. This was created by combining the effect&#8217;s of rigid body&#8217;s,physx walls,Joints, and Kactors. It is extremely slow in area&#8217;s due to a crappy video card&#8230;&#8230; intel x4500HD and due to me not optimizing most of the sections yet. [...]</p>
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	<item>
		<title>By: PhysX Destructible: UDK Rigid Body Collision Destruction Tutorial And Destruction Video</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-398</link>
		<dc:creator>PhysX Destructible: UDK Rigid Body Collision Destruction Tutorial And Destruction Video</dc:creator>
		<pubDate>Sun, 21 Feb 2010 03:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-398</guid>
		<description>[...] Unreal Development Kit PhysX Based Fracture Test Shows Completely Destructible Environment New Unreal Development Kit Videos Show PhysX Based Destruction Tutorial: Build Your Own PhysX Destructible’s With The Unreal Development Kit New UDK PhysX Wall Test Shows Entire Sections Falling Over [...]</description>
		<content:encoded><![CDATA[<p>[...] Unreal Development Kit PhysX Based Fracture Test Shows Completely Destructible Environment New Unreal Development Kit Videos Show PhysX Based Destruction Tutorial: Build Your Own PhysX Destructible’s With The Unreal Development Kit New UDK PhysX Wall Test Shows Entire Sections Falling Over [...]</p>
]]></content:encoded>
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	<item>
		<title>By: bjorn3d - StartTags.com</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-257</link>
		<dc:creator>bjorn3d - StartTags.com</dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-257</guid>
		<description>[...] especially since ... Sable Center Headlights: Mercury Sable 1996 Radio Kit &#124; Born Sable ...Unreal Development Kit PhysX Based Fracture Test Shows ...Game Physics, News and Upcoming Technologies ... Bjorn3d Looks at the PhysX in Darkest Of Days. [...]</description>
		<content:encoded><![CDATA[<p>[...] especially since &#8230; Sable Center Headlights: Mercury Sable 1996 Radio Kit | Born Sable &#8230;Unreal Development Kit PhysX Based Fracture Test Shows &#8230;Game Physics, News and Upcoming Technologies &#8230; Bjorn3d Looks at the PhysX in Darkest Of Days. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Destructible Building Made With Unreal Development Kit Fracture Meshes</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-157</link>
		<dc:creator>Destructible Building Made With Unreal Development Kit Fracture Meshes</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-157</guid>
		<description>[...] Unreal Development Kit PhysX Based Fracture Test Shows Completely Destructible Environment New Unreal Development Kit Videos Show PhysX Based Destruction Tutorial: Build Your Own PhysX Destructible’s With The Unreal Development Kit New UDK PhysX Wall Test Shows Entire Sections Falling Over Fracture building static mesh. Ok Im testing this on a slow computer, after tweaking with the fracture props an etc, i found a way to increase the FPS was by changing the static mesh properties from a 32 lightmap to a 16, an helped smooth out the FPS a fare bit&#8230; Also working with default collision that comes with UDK Fracture objects are solid until there is a big enough hole to go through, going by mostly per poly collision. This was made in 3dmax v9 an imported into UDK no collision meshes included.. I would still like to improve this scene with some type of physics so the bottom floor gives way then the whole building will crumble. so far i simply just added a non fracture base mesh for the structure of the building to avoid a floating building if u were to take out the whole bottom floor. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unreal Development Kit PhysX Based Fracture Test Shows Completely Destructible Environment New Unreal Development Kit Videos Show PhysX Based Destruction Tutorial: Build Your Own PhysX Destructible’s With The Unreal Development Kit New UDK PhysX Wall Test Shows Entire Sections Falling Over Fracture building static mesh. Ok Im testing this on a slow computer, after tweaking with the fracture props an etc, i found a way to increase the FPS was by changing the static mesh properties from a 32 lightmap to a 16, an helped smooth out the FPS a fare bit&#8230; Also working with default collision that comes with UDK Fracture objects are solid until there is a big enough hole to go through, going by mostly per poly collision. This was made in 3dmax v9 an imported into UDK no collision meshes included.. I would still like to improve this scene with some type of physics so the bottom floor gives way then the whole building will crumble. so far i simply just added a non fracture base mesh for the structure of the building to avoid a floating building if u were to take out the whole bottom floor. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: New Unreal Development Kit Videos Show PhysX Based Destruction</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-139</link>
		<dc:creator>New Unreal Development Kit Videos Show PhysX Based Destruction</dc:creator>
		<pubDate>Thu, 31 Dec 2009 00:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-139</guid>
		<description>[...] some impressive demos of the PhysX destructible features that are included. We recently covered the Fracture Test that shows and entire Unreal level that is completely destructible and also the more simple PhysX Wall Test and also Video tutorials on how you can can create your [...]</description>
		<content:encoded><![CDATA[<p>[...] some impressive demos of the PhysX destructible features that are included. We recently covered the Fracture Test that shows and entire Unreal level that is completely destructible and also the more simple PhysX Wall Test and also Video tutorials on how you can can create your [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New UDK PhysX Wall Test Shows Entire Sections Falling Over</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-93</link>
		<dc:creator>New UDK PhysX Wall Test Shows Entire Sections Falling Over</dc:creator>
		<pubDate>Mon, 07 Dec 2009 03:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-93</guid>
		<description>[...] in the Unreal Development Kit. The cool thing about this video that was hard to tell in the recent video we covered is that when there is no longer any support an entire section of the wall will fall down. A small [...]</description>
		<content:encoded><![CDATA[<p>[...] in the Unreal Development Kit. The cool thing about this video that was hard to tell in the recent video we covered is that when there is no longer any support an entire section of the wall will fall down. A small [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tutorial: Build Your Own PhysX Destructible&#8217;s With The Unreal Development Kit</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-91</link>
		<dc:creator>Tutorial: Build Your Own PhysX Destructible&#8217;s With The Unreal Development Kit</dc:creator>
		<pubDate>Mon, 07 Dec 2009 01:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-91</guid>
		<description>[...] recently posted about a fully destructible PhysX based Unreal Tournmant 3 level being made with the recently.... The same user that made this has now uploaded a video tutorial to YouTube showing step-by-step how [...]</description>
		<content:encoded><![CDATA[<p>[...] recently posted about a fully destructible PhysX based Unreal Tournmant 3 level being made with the recently&#8230;. The same user that made this has now uploaded a video tutorial to YouTube showing step-by-step how [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-971</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 06 Dec 2009 17:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-971</guid>
		<description>Check out this PhysX APEX Destruction Test Level http://www.youtube.com/watch?v=8JtAdTon0JA</description>
		<content:encoded><![CDATA[<p>Check out this PhysX APEX Destruction Test Level <a href="http://www.youtube.com/watch?v=8JtAdTon0JA" rel="nofollow">http://www.youtube.com/watch?v=8JtAdTon0JA</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mark076h</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-88</link>
		<dc:creator>mark076h</dc:creator>
		<pubDate>Sun, 06 Dec 2009 15:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-88</guid>
		<description>Check out this PhysX APEX Destruction Test Level &lt;a href=&quot;http://www.youtube.com/watch?v=8JtAdTon0JA&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=8JtAdTon0JA&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Check out this PhysX APEX Destruction Test Level <a href="http://www.youtube.com/watch?v=8JtAdTon0JA" rel="nofollow">http://www.youtube.com/watch?v=8JtAdTon0JA</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: When PhysX Meets Unreal Tournament 3 &#183; TechBlogger</title>
		<link>http://www.gamephys.com/game-physics/unreal-development-kit-physx-based-fracture-test-shows-completely-destructible-environment/comment-page-1/#comment-87</link>
		<dc:creator>When PhysX Meets Unreal Tournament 3 &#183; TechBlogger</dc:creator>
		<pubDate>Sun, 06 Dec 2009 12:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamephys.com/?p=607#comment-87</guid>
		<description>[...] [via Gamephys] [...]</description>
		<content:encoded><![CDATA[<p>[...] [via Gamephys] [...]</p>
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