GamePhys

The Video Game Physics Blog

Sony Unveils PlayStation 4 with GPU Accelerated Havok Physics

PlayStation-4-Physics

Havok-Physics-3

At the PS4 event in New York tonight, Sony unveiled the PlayStation 4. We have been eagerly awaiting the next-generation consoles for several years now to see what they have hardware-wise in hopes that with the next-generation of consoles we will start to see physics used more in games and move beyond the simple eye-candy and same old effects we have been seeing the past several years with PhysX. During the event, Sony played an Unreal Engine 4 demo along with a Havok Physics demo that showed a new Havok Physics engine that is GPU accelerated. Although it was not discussed during the event, the actual hardware specs of the PlayStation 4 have also surfaced which uses an AMD 8-core 64-bit x86 “Jaguar” Bulldozer CPU , with an AMD Radeon GPU capable of 1.84 TFLOPS, and 8GB of GDDR5 RAM. Not only did the rumors that the next-generation PlayStation would use an AMD Bulldozer and Radeon GPU come to true, the specs are pretty powerful to allow for some impressive physics in games. Hopefully we will now see game developers use physics more in games. The PS4 is not due out until the 2013 holiday season, so hopefully we will get to learn more about physics and the PS4 before then, I will definite be posting about anything I learn so stay tuned!

Sony has released a PDF press release that covers the specs and features in detail. The exciting part for us is that it talks about how the GPU has been designed for general purpose computing (GPGPU) such as physics and other simulation tasks. Check it out here.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

Havok Physics Playstation 4 Demo:

[Source Havok Physics YouTube Channel]

Source Kotaku: PlayStation 4 Tech Specs Released
Source Engadget Sony details PlayStation 4 specs: 8-core AMD ‘Jaguar’ CPU, 6X Blu-ray

Mercenary Online – PhysX Comparison Video

Mercenary-Online-PhysX

Mercenary Online, is a Free-to-Play Third Person Shooter, powered by Unreal Engine, featuring Nvidia PhysX. The official Mercenary Online YouTube channel has posted a nice PhysX comparison video showing off some of the PhysX features implemented into the game. Check it out below.

Source: Mercenary Online

UnrealCraft? UDK Minecraft + Apex PhysX Destructibles

UDK-PhysX-3

Now this is pretty cool. Boris Novikov has been working on a UDK based Minecraft blocks that are 100% APEX PhysX destructible. Check out the video below and the Epic games forums for the original thread with more information.

Source Epic Games Forums.

Hawken Advanced PhysX Effects Official NVIDIA Trailer

hawken-physx-energy-collectors

NVIDIA has released an official video showing off the PhysX effects in Hawken. Hawken makes heavy use of GPU Physx with advanced particle, turbulence and other Apex PhysX features that really add to the environment. Check it out below.

From Advanced PhysX Effects Coming Soon To Free-To-Play First Person Shooter:

Hawken is an action-packed, fast-paced, free-to-play, mech-based, multiplayer first-person shooter, set in a visually-rich future setting destroyed by corporate greed.

Developed using Unreal Engine 3, Hawken looks fantastic, putting players in the cockpits of lethal mechs, each with their own weapons, loadouts, and perks. Through kills and match victories, players will rank up and unlock new items for their mechs, opening up new tactical opportunities and new play styles. Being a free-to-play title, players also have the option of speeding progress along through the use of real money transactions, though these do not grant additional power or a competitive edge over players who progress through exclusively through the use of experience.

On the tech side of things, Hawken is a tour de force, sporting the aforementioned, advanced Unreal Engine 3 graphics, but also GPU-accelerated NVIDIA only PhysX effects that add destruction particles, extra, and realistic weapon effects. This video also demonstrates a soon-to-come PhysX feature in Hawken: APEX Turbulence. APEX Turbulence is a PhysX feature which uses velocity fields to simulate particle motion. You will see this in action inside of Hawken with energy collectors, mech death embers, deployed shields, and mech health orb embers.

We hope you enjoy the video. To play the game for free visit: http://www.playhawken.com/

Souce NVIDIA GeForce.com

Page 1 of 10312345...102030...Last »

Recent News

Some Awesome Apex PhysX Destrcution Videos

August 18, 2012Leave a Comment

Well it is been a while since I have posted and need to get back into the swing of things, so I think posting these awesome UDK Apex PhysX destruction videos would be a good start. The NVIDIA APEX Destruction Project – Destroy Aarhus by Allingby is very impressive, an entire level that is 100%Read More

3DMark 2012 DirectX 11 Tech Demo uses Fluid Dynamics Simulation

June 21, 2012Leave a Comment

Futuremark has released a new Tech Demo showing off the next 3DMark that is going to be released sometime this year. I am not exactly sure what is going on in the demo but it has some cool particle and smoke effects. According to the press release “The visible particles and clouds of smoke inRead More

Dedicated PhysX test system up and running

June 19, 2012Leave a Comment

Several months ago I announced that I would be building a dedicated PhysX test system for the site to test out Hybrid PhysX configurations and do benchmarking and reviews. This past weekend I finally got around to playing around to putting it together. I got it up and running with Windows 7 and the GT430Read More

Hawken Developer Interview talks GPU PhysX and APEX effects

June 19, 2012Leave a Comment

I have been excited about Hawken for awhile, not just because it looks like a great game but it will also be making heavy use of GPU PhysX as confirmed by the developers. Geforce.com has done a nice video interview with Bill Wagner of Meteor Entertainment at the recent E3 expo about the GPU PhysXRead More

Planetside 2: “Everything uses real-time physics using the NVIDIA PhysX engine”

June 11, 2012Leave a Comment

I have been watching the development of Planetside 2 closely, not just because i was a huge Planetside fan when it first came out over 9 years ago but because SOE Announced PlanetSide 2 with PhysX support. We have not heard much else about it since the game with PhysX support was first announced, butRead More

Havok Destruction and Havok Physics power INVERSION

June 10, 20121 Comment

INVERSION is a PS3 and XBOX 360 only title but it has caught my attention after watching the new “Inversion Powered by Havok Phyiscs and Havok Destruction” video uploaded to the official Havok Physics YouTube channel. The game makes extensive use of Havok Physics and Destruction. From the looks of it the Havok physics andRead More

Indie Top-down Shooter Recruits uses PhysX with Destructible Buildings

June 9, 2012Leave a Comment

Recruits is a new top-down indie shooter where “the players take charge of the Army’s newest soldiers to fight the war against their deadly Enemies.” There is a new video log from the developers showing off some cool features we would be interested in, physics and destruction! Recruits is being made with the Unreal DevelopmentRead More

Arma 3 – ‘E3 2012 Sneak Preview’ Trailer with vehicle PhysX

June 3, 2012Leave a Comment

A Sneak Preview trailer for Arma 3 has been released by Bohemia Interactive ahead of this weeks E3 2012. We have been excited for Arma 3 since it was announced that Arma 3 Will Implement PhysX for in-game Physics. This new trailer briefly mentions that the vehicles use PhysX simulation for the handling. Hopefully PhysXRead More

Havok Vision Engine Physics Demoed on Android Tablet with ARM Mali GPU

May 13, 20122 Comments

Now this is pretty cool, ARM has posted a video to YouTube from GDC 2012 showing the Havok Physics Vision Engine running on an ARM Mali GPU based Android tablet with the new Havok mobile tech demo and some cool Havok physics integration. In the video Peter Wos, a Software Engineer for Havok goes overRead More

Free-to-play Mech Combat Game Hawken will have GPU PhysX

May 13, 20122 Comments

Hawken is Adhesive Games’ upcoming free-to-play multiplayer mech combat game built with Epic Games’ Unreal Development Kit (UDK) and Unreal Engine 3. I first saw this game back when it was first announced and was very impressed with the visuals. Now I am even more excited and interested in this game with the recent newsRead More

Passion Leads Army DX11 Benchmark Uses GPU PhysX

May 12, 2012Leave a Comment

PLA – Passion Leads Army is a Chinese Unreal Engine 3 game being developed by Giant Interactive for the Chinese military. There is a really cool DX11 benchmark included with the game that was announced by Jen-Hsun Huang at the recent NVIDIA Gaming Festival in Shanghai. The demo shows off some pretty cool cloth, particle,Read More

Havok Destruction Simulation Video (Again)

May 12, 2012Leave a Comment

I posted this video a few months ago and then a few days later it went to private on YouTube for some reason, i sent a message to the HavokSimulation YouTube account with no response. Now this video of the tank destroying several buildings has been uploaded to YouTube again and hopefully this time itRead More